The game inventor's guidebook
Book information
Description
How They did it -- Trivial Pursuit / Chris Haney, Scott Abbott -- Magic: the Gathering / Dr. Richard Garfield -- Dungeons & Dragons / Gary Gygax, Dave Arneson -- The Pokemon Trading Card Game / Tsunekaz Ishihara, Kouichi Ooyama, Takumi Akabane -- Interview With An Inventor / Dr. Reiner Knizia -- Interview With A Publisher / Mike Gray -- How the Industry Works -- What's In It For You? -- Insider's View -- Are You a Crackpot? -- How New Games Happen -- Insider's View -- Inventor: Brian Hersch -- Anatomy Of A Publisher -- Insider's View -- Publisher: R & R Games -- Markets For Games -- Insider's View -- Publisher: Patch -- Games and Companies You Should Know -- Mass Market Games You Should Know -- Insider's View -- Cranium Inventors with Alexander and Richard Tait -- Mass Market Companies You Should Know -- Insider's View -- Inventor: George Parker -- Hobby Games You Should Know -- Hobby Game Companies You Should Know -- Insider's View -- Inventor: Mike Fitzgerald -- American Specialty Games And Companies You Should Know -- Insider's View -- Publisher: Out of the Box -- European Games, Companies, And An Award You Should Know -- Insider's View -- Inventor: Alan Moon -- Self-publishing -- What Am I Getting Into? -- Before You Print -- After You Print -- Insider's View -- Inventor: Jordan Weisman -- Selling a Game Step by Step -- How To Invent A Game -- Game Design -- Game Development -- Insider's View -- Top 10 Worst Actual Game Submissions -- Targeting Publishers -- Before You Submit -- Eight Submission Strategies -- Insider's View -- Inventor: Paul Randles -- Contacting Publishers -- Protecting Your Property -- What To Do If They Say Don't Say Yes -- What To Do If They Do Say Yes! -- The Game Industry's Dirty Little Secret -- Publishers and Manufacturers -- Distributors -- Brokers -- Game Conventions and Trade Shows -- Industry Publications -- Sample Query Letter -- Sample Record of Disclosure -- Sample Licensing Agreement -- Sample Option Agreement.
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