ENGLISH

Beginning Game Audio Programming

Book information

Publisher
Muska & Lipman/Premier-Trade
Year
2003
ISBN
9781592000296, 1592000290
Open Library ID
OL22153900M
Language
english
Format
ZIP
Filesize
27 MB (27919683 bytes)
Edition
1
Pages
384\0
Library
mexmat
Time added
2009-07-20 03:45:11

Description

No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it's obvious that something is missing. New developments in technology enable you to do things with audio that weren't possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. Beginning Game Audio Programming covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. You'll learn how to compose dynamic music and program 3D sound. There's even coverage of using DirectPlay Voice for real-time voice chat in your games! If you are comfortable with C++ and DirectX, then you're ready to dive into the exciting world of audio with Beginning game Audio Programming.

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