ENGLISH

Imaginary Games

Book information

Publisher
O-Books;Zero Books
Year
2011
ISBN
9781846949418, 9781846949425, 1846949424
Language
english
Format
EPUB
Filesize
297 kB (304069 bytes)
Pages
xi, 321 pages\0
Time added
2020-07-26 19:24:52

Description

"Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Walton's prop theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a child's game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings, and in this view there can be no question that games are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Walton's prop theory to videogames, board games, collectible card games like Pokémon and Magic: the Gathering, and tabletop role-playing games like Dungeons Dragons. The book explores the many different fictional worlds that influence the modern world, the ethics of games, and the curious role the imagination plays in everything from religion to science and mathematics."--;""IMAGINARY GAMES""; ""IMAGINARY GAMES""; ""CONTENTS""; ""CONTENTS""; ""Preface""; ""Preface""; ""1. Games""; ""1. Games""; ""What is a Game?""; ""What is a Game?""; ""Games and Play""; ""Games and Play""; ""Biology of Play""; ""Biology of Play""; ""Grip and Grind""; ""Grip and Grind""; ""Art as Play""; ""Art as Play""; ""Contriving Uncertainty""; ""Contriving Uncertainty""; ""Interpreting Unpredictability""; ""Interpreting Unpredictability""; ""2. Imagination""; ""2. Imagination""; ""The Faculty of Imagination""; ""The Faculty of Imagination""; ""From Hobby Horses to Picasso""

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