ENGLISH

3D Game Textures Create Professional Game Art Using Photoshop

Book information

Publisher
Elsevier
Year
2009
ISBN
9780240811482, 2008055833
Language
english
Format
PDF
Filesize
52 MB (54211834 bytes)
Edition
2
Pages
\533
Time added
2021-07-06 16:24:27

Description

Half title page Reina Title page Copyright page Dedication Contents Acknowledgments Introduction The Concept Artists Chapter 1: A Basic (Game) Art Education Introduction Chapter Overview Shape (2D) and Form (3D) Light and Shadow Texture Color Color Systems: Additive and Subtractive Color Emphasis Color Expression or Warm and Cool Colors Perspective Quick Studies of the World Around You Conclusion Chapter Exercises Chapter 2: A Brief Orientation to Computer Graphic Technology Introduction Common Features of Graphic File Formats The Power of Two and the Grid UV Mapping Game Optimizations Chapter Exercises Conclusion Chapter 3: Shaders and Materials Introduction Shader Basics Common Shader Effects Node-Based Shader Systems Conclusion Chapter Exercises Chapter 4: Prepping for Texture Creation Introduction Gathering Textures Cleaning Your Textures Texture Tiling Texture Tiling in Practice Testing a Tiling Texture Storing Your Textures Conclusion Chapter Exercises Chapter 5: The Sci-Fi Setting Introduction The Concept Sketch Determining Texture Needs The Complete Scene Building It up Using Overlays Tearing It Down for Shaders Chapter Exercises Chapter 6: The Urban Setting Introduction The Concept Sketch Breaking out the Materials in the Scene Building It up Using Overlays Tearing It Down for Shaders Chapter Exercises Chapter 7: The Outdoor Setting Introduction The Concept Sketch Breaking out the Materials in the Scene Additional Information: The Sky Additional Information: Terrain Tutorial: Clouds Water Chapter 8: Game Effects Introduction Static Effects Animated Effects Particle Effects Weather Lighting Weapons Chapter 9: Normal Maps and Multi-Pass Shaders Introduction Vertex vs. Per-Pixel Lighting Creating Normal Maps in Photoshop Creating Normal Maps Using a 3D Program Assets for a Futuristic Interior Index The Fantasy Setting Introduction The Concept Sketch Breaking out the Materials in the Scene Breaking out the Details Base Materials Detail Textures Tearing It Down for Shaders The Complete Scene/Variation Chapter Exercises Appendix: Photoshop Exercises About Photoshop The Photoshop Work Area Hotkeys or Keyboard Shortcuts File Browser History Palette Right-Click Menus Guides, Grids, Rulers, and the Snap Layers Layer Effects and Styles Layer Blending Modes Adjustment Layers Brushes Filters Paths

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