ENGLISH

HTML5 games: creating fun with HTML5, CSS3, and WebGL

Book information

Publisher
John Wiley & Sons Ltd
Year
2014
ISBN
9781118855386, 9781118855454, 1118855450, 9781118855461, 1118855469
Language
english
Format
EPUB
Filesize
4 MB (4485670 bytes)
Edition
2nd edition
Pages
\0
Time added
2020-07-26 19:24:52

Description

"HTML5 Games shows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5. Topics include: Dealing with backwards compatibility; Generating level data; Making iOS and Android web apps; Taking your game offline; Using Web Workers; Persistent Game Data; Drawing with Canvas; Capturing player input; Creating 3D graphics with WebGL; Textures and lighting; Sound with HTML5 Audio; And more ..." --

Similar books