ENGLISH

GURPS 4th edition. How to Be a GURPS GM

Book information

Publisher
Steve Jackson Games Incorporated
Year
2014
Language
english
Format
PDF
Filesize
3 MB (3233574 bytes)
Pages
72\73
Time added
2021-02-28 17:24:01

Description

http://www.sjgames.com/gurps/books/howtobeagurpsgm/ Contents Introduction Who Is Kromm? About the Author 1. Preparing for Adventure Important Resources for Preparing the Adventure The Basic Set Other GURPS Books Other Books GURPS Character Assistant Online Laying the Foundation Importance of Communication Fun for Everyone Choosing a Genre Choosing a Style Cinematic Rules Choosing a Power Level Character Traits Competing Disadvantages Wealth and Status Character Points in Play Die Rolls in Play Using the Campaign Planning Form Character Creation Character Concepts Using Templates Who Spends the Points? Final Review 2. Example of Adventure Preparation Important Resources: Example Laying the Foundation: Example Why Fantasy? Character Creation: Example Character Templates Character Concepts: Example Guard Archer Final Review: Example 3. Creating the Adventure Important Resources for Creating the Adventure The Basic Set Other Books Campaign Advice Encounters: Things to Do Rules Likely to Come Up Something for Everyone Player Freedom Following the Players’ Lead NPCs: People to Meet NPCs Are People, Too Balancing NPCs With the Party Sample Low-Tech Guards/Thugs/Soldiers Settings: Places to See Combat Environment Setting Variety Putting It on Paper The Plot The NPCs Encounters and Scenes Possible Outcomes 4. Example of Adventure Creation Creating the Adventure The Plot: Example The NPCs: Example Combat Balance Fun Trumps Everything Encounters and Scenes: Example Possible Outcomes: Example 5. Running the Adventure Important Resources for Running the Adventure The Basic Set Other Books Other Resources The Role of the GM Before the Session During the Session After the Session Running the Campaign 6. Combat One of Many Tools Customizing Combat Lethality Selecting Options GURPS Martial Arts Speeding Up Combat Hex Maps and Counters Practice as a Backup Plan Influencing Combat Useful Combat Attributes Scaling for High-Powered Games Useful Combat Skills Comparison of Unarmed Combat Skills Useful Combat Advantages Big and Small Fighters Telekinesis in Combat Combat Disadvantages Magic and Psionics Improving Attacks Fighting With Two Weapons Overcoming Attacks Improving Defenses Overcoming Defenses 7. Example of Running the Adventure Being the GM: Example Before the Session: Example During the Session: Example After the Session: Example Expanded Campaign Planning Form Index Character Trait Index

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