How to do everything Adobe Illustrator CS4 [maximize all the tools and settings ; create logos, graphs, ads, and illustrations ; design graphics for the web ; full color throughout]
Book information
Description
Master Adobe Illustrator CS4 Filled with full-color examples, this hands-on guide explains how to use the latest release of the premier vector graphics program. How to Do Everything: Adobe Illustrator CS4 takes you step-by-step through the process of creating a wide variety of illustrations, and demonstrates expert techniques, shortcuts, and solutions. A gallery profiling professional illustrators and their work highlights real-world examples. With this book, you'll learn how to use all the program's tools and settings to draw just about anything you can imagine! Use the drawing, painting, selection, and arrangement tools Add vibrancy to your illustrations using colors, swatches, and Adobe KulerWork with layers, format text, and create custom graphs Create patterns, gradients, and blends Apply vector and raster special effects Use Live Paint, Live Trace, the Appearance panel, and the Graphic... Part I: Illustrator BasicsChapter 1. Workspace OrientationChapter 2. Creating DocumentsChapter 3. Drawing and Editing Lines and ShapesChapter 4. Making SelectionsChapter 5. Pencil, Eraser, Paintbrush, and Blob BrushChapter 6. Mastering the Pen ToolChapter 7. Arrangement, Alignment, and the Pathfinder PanelChapter 8. Working with LayersPart II: The Basics and BeyondChapter 9. Colors, Swatches, and Adobe KulerChapter 10. Working with TypeChapter 11. Transformation and Reshaping ToolsChapter 12. Making Patterns and GradientsChapter 13. Symbols, 3D Mapping, and Flash IntegrationChapter 14. Graph ToolsPart III: Special Tools and TechniquesChapter 15. Creating BlendsChapter 16. Clipping Masks and Compound PathsChapter 17. Transparency and Blending ModesChapter 18. Special Effects and Third-Party Plug-InsChapter 19. Custom Graphic Styles and the Appearance PanelChapter 20. Live Paint and Live TracePart IV: Real WorldChapter 21. Print and Design: Editorial, Branding, Textiles, CraftsChapter 22. Taking Illustrations to the WebChapter 23. Painting Your WorkAppendix: Real World IllustrationsIndex
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