ENGLISH

3D machine techniques: where inspiration, techniques, and digital art meet

Book information

Publisher
Taylor and Francis;Focal Press
Year
2015
ISBN
9780240525990, 9780240526072, 9781136145810, 1136145818, 9781136145827, 1136145826
Language
english
Format
EPUB
Filesize
85 MB (88707201 bytes)
Series
Digital mayhem
Pages
320 pages :) : illustrations (some color\0
Time added
2020-07-26 19:24:52

Description

Cover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; Section 1 Previz for Machines; Chapter 1; Software choice Get the right software tool for the job; Composition Present the objects for maximum impact; Render camera lenses Different focal lengths change the image; Using depth-of-field When to go shallow for creative effect; Colour temperature What temperatures suit which machine types; Stereoscopic imagery When you really want to enter the third dimension; Section 2 Machine Masters at Work; Chapter 2 Cars; Tutorial Creating the Lamborghini Aventador; Morning Glory.;From Icy Tundras to Desert savannahs, master the art of landscape and environment design for 2D and 3D digital content. Make it rain, shower your digital scene with a snow storm or develop a believable urban scene with a critical eye for modeling, lighting and composition. Move beyond the limitations of gallery style coffee table books with Digital Mayhem: 3D Landscapes-offering leading professional techniques, groundbreaking inspiration, and artistic mastery from some of the greatest digital artists. More than just a gallery book - each artist has written a breakdown overview, with supporting. Cover Half Title Title Page Copyright Page Dedication Table of Contents Section 1 Previz for Machines Chapter 1 Software choice Get the right software tool for the job Composition Present the objects for maximum impact Render camera lenses Different focal lengths change the image Using depth-of-field When to go shallow for creative effect Colour temperature What temperatures suit which machine types Stereoscopic imagery When you really want to enter the third dimension Section 2 Machine Masters at Work Chapter 2 Cars Tutorial Creating the Lamborghini Aventador Morning Glory. Corvette Stingray1927 Duesenberg Blitzen Benz Tutorial How to animate an Audi R8 Chapter 3 Industrial And Agricultural Diesel Generator EGR-8 Mob Welder Spider Crane Tutorial Industrial power Chapter 4 Powered Flight Boeing 747 MiG-21 Antoinette Tutorial Model and texture the Space Shuttle Chapter 5 Motorbikes Suzuki RMZ450 Moto Lito Tutorial Creating a Café Racer Bonus Image Alarm Clock Chapter 6 Trains and Trams Street Davis Gagarin Monorail Baldwin Steam Train TutorialBuilding theLisbon Tram Chapter 7 Ground-Based Military Tutorial Building the military machine. Tank!Abrams MBT V1 Tiger Tutorial Heavy duty action with the HEMMT-M1075 Chapter 8 Nautical The Escort Black Pearl The Lost Keys Tutorial Lost at sea Chapter 9 Steampunk The Flying Duchess Enemies or Allies Tutorial Creating a steampunk air fleet Chapter 10 Robots Tutorial Sculpting a glamorous android AEG27_CERN 05 Rebuild Captain-TE Robot Alien Cyborg Tutorial Mixing nature and robotics Chapter 11 SCI-FI Vehicles Racer A Crater City Airship Concept Tutorial Post-apocalyptic warfare Chapter 12 SCI-FI Spaceships Roof, Rocket, Beyond Spaceship over Madrid. Mining ColonyRefiller Cargo Terminal Tutorial Creating a heavily armoured spaceship Section 3 Post Production Editing Chapter 13 Post Production Using speed Effects of depth When you really don't want to see all of the background Getting dirty Adding those elements that make the image less digital Getting the right size for your render Don't waste resources or time, get the right resolution instead Selecting colour profiles Those neon colours look great, but not if it has to be printed Chapter 14 Appendix -- Resources Resources Acknowledgements Index.

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