ENGLISH

Engagement, Immersion, and Learning Cultures

Book information

ISBN
978-1-60960-587-2
Language
english
Format
PDF
Filesize
1 MB (1309574 bytes)
Pages
248\248
Time added
2014-06-29 17:00:00

Description

The decision to use a virtual world for training and development is a potentially treacherous one. Legal issues, adoption barriers, a pedagogical design complexities often inhibit true engagement and adoption. Strategic planning is required for every step from the choice of a virtual world to instruction design and user adoption. In this chapter, Keesey and Smith-Robbins offer guide to avoiding common pitfalls while suggesting a plan for maximum training benefit in virtual world implementations. Included are considerations about sound pedagogical practices, advice regarding the assessment of a corporate culture’s ability to engage in a virtual world, as well as recommendations for alleviating common fears and concerns. Special attention is paid to the complexities of virtual world cultures as they interact with organizational cultures. Finally, the authors offer a rubric to aid training designers evaluate whether a virtual world is the right choice for their organization through a series of question and adoption concerns. Read more... Abstract: The decision to use a virtual world for training and development is a potentially treacherous one. Legal issues, adoption barriers, a pedagogical design complexities often inhibit true engagement and adoption. Strategic planning is required for every step from the choice of a virtual world to instruction design and user adoption. In this chapter, Keesey and Smith-Robbins offer guide to avoiding common pitfalls while suggesting a plan for maximum training benefit in virtual world implementations. Included are considerations about sound pedagogical practices, advice regarding the assessment of a corporate culture’s ability to engage in a virtual world, as well as recommendations for alleviating common fears and concerns. Special attention is paid to the complexities of virtual world cultures as they interact with organizational cultures. Finally, the authors offer a rubric to aid training designers evaluate whether a virtual world is the right choice for their organization through a series of question and adoption concerns

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