Digital Fandom 2.0: New Media Studies
Book information
Description
In this completely revised and updated version of Digital Fandom, Paul Booth extends his analysis of fandom in the digital environment. With new chapters that focus on the economics of crowdfunding, the playfulness of Tumblr, and the hybridity of the fan experience, alongside revised chapters that explore blogs, wikis, and social networking sites, Digital Fandom 2.0 continues to develop the «philosophy of playfulness» of the contemporary fan. Booth’s analysis reveals the many facets of the digital fan experience, including hybrid fandom, demediation, and the digi-gratis economy. With a foreword from noted fan scholar Matt Hills, Booth's new Digital Fandom 2.0 shows the power of the fan in the digital age. Cover Table of Contents Foreword: The “Imaginary Opponents” of Digital Fandom (and Fan Studies) Bibliography Acknowledgments Introduction to the Second Edition Notes Bibliography Introduction to the First Edition Notes Bibliography Part 1: Historical Digital Fandom 1. Fandom in the Digital Environment Re-Writing Media Studies Digital Fandom Web Commons Digi-Gratis Economy Digital Fandom, the Web Commons, and the Digi-Gratis Economy in Practice Notes Bibliography 2. Digital Fandom between Text and Intertext The Blog: A Critical Understanding Text, Intertext, Intra-Text The New Carnival Self-Reflexivity Organization Direct Address Meta-Knowledge Ludicity Recursive Expansion Intra-Textuality and the Blog Document Notes Bibliography 3. The Narrative Database and the Web Commons Wikis and Fandom Narrative Database The Wiki as Archive Narractive Impression: Constructing the Narrative Narractive Scattering: Trace-ing Narrative Futures Narractive Research: Memory of the Narrative Moment Narractivity and the Narrative Database Notes Bibliography 4. Interreality and the Digi-Gratis Identity Definitions Interreal Identities and the Digi-Gratis Economy Social Network Sites and Fandom MySpace Roleplay and Parasocial Theory Identity Roleplay Fragmented Identity Reconstruction through Branched Narratives Roleplay through Fan-Created Dialogue Identity Roleplay and Fandom Notes Bibliography 5. Digital Fandom, Alternate Reality Games, and Demediation Media/Technology Remediation/Demediation The Demediation of the ARG Demediation and Digital Fandom Notes Bibliography Part 2: Digital Fandom 2.0 6. Demediation and Hybrid Fandom MagiQuest MagiQuest and Hybrid Fandom ARGs, MagiQuest, and Demediation Interpellation within MagiQuest The End of the Quest Notes Bibliography 7. The Digi- Gratis and Crowdfunding Digi-Gratis Economy Crowdfunding and the Digi-Gratis Digi-Gratis and Fandom Film Campaigns Kickstarting the Digi-Gratis with Participatory Cultures, Participatory Fandom Notes Bibliography 8. Fan Studies as/ and Tumblr Disciplining Fan Studies Tumbling through Fandom; Tumbling through Fan Studies Tumblr and Fan Studies Notes Bibliography Bibliography Fan Work Consulted Index
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