Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
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This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. Front Matter ....Pages I-XV Front Matter ....Pages 1-1 Between Artistic Creativity and Documentation: An Experiment on Interaction with an Installation for Music-Making (Federica Bressan, Acatia Finbow, Tim Vets, Micheline Lesaffre, Marc Leman)....Pages 3-12 Interactive Artist – Affective Painting in Multimedia Sensor Space (Anthony L. Brooks)....Pages 13-21 Ideal Spaces Exhibition (Michael Johansson, Ulrich Gehmann)....Pages 22-32 Walking on 2 Legs: 3D-Structured Method Alignment in Project Management (Christian Stary)....Pages 33-42 Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case Study (Boa Kim, Emmanouil Xylakis, Andrei-Ducu Predescu, Georgios Triantafyllidis, Ellen Kathrine Hansen, Michael Mullins)....Pages 43-53 Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application (Christian L. Jakobsen, Jon B. Larsen, Mads Luther Nørlem, Martin Kraus)....Pages 54-63 Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces (Sule Serubugo, Denisa Skantarova, Nicolaj Evers, Martin Kraus)....Pages 64-73 Authoring a Serious Pervasive Game for Reflecting upon Urban Spaces (Vanessa Santos, Roc Parés Burguès)....Pages 74-84 Deep Convolutional Generative Adversarial Network for Procedural 3D Landscape Generation Based on DEM (Andreas Wulff-Jensen, Niclas Nerup Rant, Tobias Nordvig Møller, Jonas Aksel Billeskov)....Pages 85-94 Real Time Evaluation of Education Methods via Smart Mobile Technology (George Tsamis, Nikos Papadakis, Evangelos Tzirakis, Evi Katsaraki, Maria Rousaki, John Nikolopoulos et al.)....Pages 95-104 In-Store Shopping Experience Enhancement: Designing a Physical Object-Recognition Interactive Renderer (Jianze Li, Jun Liu, Stephen Jia Wang)....Pages 105-115 Interact with Show-Window at Stores: Exploratory Study and Design Solution for Physical Retailers’ Product Demonstration (Jianze Li, Andreas Hamacher, Daniel Waghorn, David Barnes, Stephen Jia Wang)....Pages 116-126 The Impact of Virtual Reality Training on Patient-Therapist Interaction (Daniel J. R. Christensen, Michael B. Holte)....Pages 127-138 The Influence of Biofeedback on Exercise Correctness and Muscle Activity (Laurentiu Toader, Nicolai B. K. Jensen, Michael B. Holte)....Pages 139-150 BubbleFeed: Visualizing RSS Information in Public Spaces (Effie Karuzaki, Nikolaos Partarakis, Margherita Antona, Constantine Stefanidis)....Pages 151-161 Expressive Human Pose Deformation Based on the Rules of Attractive Poses (Masaki Oshita, Kei Yamamura, Aoi Honda)....Pages 162-171 Reconsidering Registration: New Perspectives on Augmented Reality (Hanna Schraffenberger, Edwin van der Heide)....Pages 172-183 The Engagement Effect of Players’ Agency over their Characters’ Motivation (Daniel S. Christensen, Mette Jakobsen, Martin Kraus)....Pages 184-193 Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces (Sule Serubugo, Denisa Skantarova, Nicolaj Evers, Martin Kraus)....Pages 194-203 The Post-virtual Reality: From the Interactive Experience to the Connective Experience (Eli Borges Jr., Massimo Di Felice)....Pages 204-212 Sensory Augmentation: Toward a Dialogue Between the Arts and Sciences (Alwin de Rooij, Michel van Dartel, Antal Ruhl, Hanna Schraffenberger, Bente van Melick, Mathijs Bontje et al.)....Pages 213-223 Front Matter ....Pages 225-225 User Interfaces and 3D Environment Scanning for Game-Based Training in Mixed-Reality Spaces (Artur Krukowski, Emmanouela Vogiatzaki)....Pages 227-237 Design of a Game Community Based Support System for Cognitive Game Accessibility (Sammy Yildiz, Anton Carlsson, Henrik Järnbrand, Tomas Sandberg, Thomas Westin)....Pages 238-247 Front Matter ....Pages 249-249 Designing Inclusive Reflective Learning with Digital Democratic Dialogue Across Boundaries and Diversities (Elsebeth Korsgaard Sorensen, Eva Brooks)....Pages 251-261 Promoting Inclusion and Global Democratic Citizenship Through Digital Dialogic Collaborative Learning: Diversity Matters! (Elsebeth Korsgaard Sorensen)....Pages 262-272 GLOBE – Learn and Innovate Digitization by a Virtual Collaboration Exercise and Living Lab (Markus Bresinsky, Florian von Reusner)....Pages 273-281 Analysis of Motivation in Virtual Reality Stroke Rehabilitation (Paula Epure, Michael B. Holte)....Pages 282-293 A Review on Individual Assessment of Strength Training Using Smartphone Applications (Nicolai B. K. Jensen, Michael B. Holte)....Pages 294-303 Playing a City (Annika Olofsdotter Bergström, Pirjo Elovaara)....Pages 304-313 Designing User Centred Intelligent Classroom Lighting (Diana Georgieva, Kathrine Marie Schledermann, Stine Maria Louring Nielsen, Ellen Kathrine Hansen)....Pages 314-323 On the Design of Digital Game-Based Learning Environments for Education of the General Public on Focused Scientific Topics with an Application to Underwater Acoustics (Michael A. Kalogerakis, Emmanuel K. Skarsoulis)....Pages 324-336 i-Prolog: A Web-Based Intelligent Tutoring System for Learning Prolog (Afroditi Stathaki, Haridimos Kondylakis, Emmanouil Marakakis, Michael Kalogerakis)....Pages 337-346 Training the Mind: The GARDINER Platform (Nikolas Vidakis, Maria Skalidaki, Kostas Konstantoulakis, Lefteris Kalikakis, Michail Kalogiannakis, Kostas Vassilakis)....Pages 347-356 Facilitating Learning in Isolated Places Through an Autonomous LMS (Kostas Vassilakis, John Makridis, Michail Angelos Lasithiotakis, Michail Kalogiannakis, Nikolas Vidakis)....Pages 357-365 Using Gamification for Supporting an Introductory Programming Course. The Case of ClassCraft in a Secondary Education Classroom (Stamatios Papadakis, Michail Kalogiannakis)....Pages 366-375 Access Moodle Using Smart Mobile Phones. A Case Study in a Greek University (Stamatios Papadakis, Michail Kalogiannakis, Eirini Sifaki, Nikolas Vidakis)....Pages 376-385 Detecting Depression Using Voice Signal Extracted by Chatbots: A Feasibility Study (Alexandros Roniotis, Manolis Tsiknakis)....Pages 386-392 Implementing an Adaptive Learning System with the Use of Experience API (Koralia Papadokostaki, Spyros Panagiotakis, Kostas Vassilakis, Athanasios Malamos)....Pages 393-402 Note Recognizer: Web Application that Assists Music Learning by Detecting and Processing Musical Characteristics from Audio Files or Microphone in Real-Time (Markos Fragkopoulos, Athanasios G. Malamos, Spyros Panagiotakis)....Pages 403-412 Blocks as Symbolic Tools for Children’s Playful Collaboration (Cristina Sylla, Eva Brooks, Lisa Tümmler)....Pages 413-423 Change of Learning Environment Using Game Production – Theory, Methods and Practice (Lars Reng, Lise Busk Kofoed, Henrik Schoenau-Fog)....Pages 424-434 Mapping Situations in Implementing Learning Platforms (Andreas Lindenskov Tamborg, Benjamin Brink Allsopp)....Pages 435-444 BioSpil: Bringing Interactivity and Gaming into a Cinema-Context (Tobias Tretow-Fish, Dan Andersen, Lisa Klemm Larsen, Eva Brooks)....Pages 445-457 Computer Coding at School and Game Creation (Isabel Barbosa, João Magalhães, Vasilis Manassakis, Giorgos Panselinas, Castália Almeida, Ermelinda Alves et al.)....Pages 458-468 Creativity in Co-design for Physical Education: Comparing Contributions of Children and Professionals (Danića Mast, Sylvia Schipper, Fenne van Doorn, Alice Schut, Mathieu Gielen, Sanne de Vries)....Pages 469-478 The Impact of Dynamic Lighting in Classrooms. A Review on Methods (Ellen Kathrine Hansen, Stine Maria Louring Nielsen, Diana Georgieva, Kathrine Marie Schledermann)....Pages 479-489 Design Fiction as Norm-Critical Practice (Linda Paxling)....Pages 490-499 New Forms of Creative Artistic Expression Through Technology: An Alternative Perspective to Education (Andrei-Ducu Predescu, Georgios Triantafyllidis)....Pages 500-509 Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of Heraklion (Kostas Vassilakis, Orestis Charalampakos, Georgios Glykokokalos, Persefoni Kontokalou, Michail Kalogiannakis, Nikolas Vidakis)....Pages 510-519 A Collaborative Video Sketching Model in the Making (Peter Gundersen, Rikke Ørngreen, Birgitte Henningsen, Heidi Hautopp)....Pages 520-529 Back Matter ....Pages 531-532
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