Game Engine Architecture
Book information
Description
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. Getting Started. Getting the Target Ready. Using the Target. Are we there yet? Putting it all Together. Finally our 1st Game . Refining Our Code. A New 3rd Dimension. Space, the Final Frontier? Recognizable environments. Let's Go Indoors. True Free movement. We Know 3D. Go forth and multiply- Populating the world. Wrangling all that wild data. Expanding to an SDK. And now, the end is Near. Ready made or roll your own? There's more to this than you know.
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