Virtual Reality and Environments
Book information
Description
Издательство InTech, 2012, -216 pp.Virtual Reality is clearly interdisciplinary research area. It has, not only Information Technology importance but social, educational, economical importance too. It combines multiple disciplines for the development of virtual reality systems in which the user has the immersive feeling of being in the real world. Virtual reality has several applications in almost all fields of real life. The most typical fields for the application of virtual reality are health-care, engineering and game industry.The objective of this book is to provide new knowledge to the readers.The reviews in this book describe the latest Virtual Reality-related knowledge in three fields: virtual reality tools, virtual reality in education and rehabilitation and ergonomic design.The chapters selected for this volume offer new perspectives in terms, tested practices and solutions. Our book may be a solid basis for the novice and advanced engineers who would like to develop user friendly Virtual Environments for education, rehabilitation and other applications of Virtual Reality.The main features of this book can be summarised as follows: - The book describes and evaluates the current state-of-the-art in the virtual reality field. - It also presents several applications of Virtual Reality in the field of Immersive and non-Immersive Virtual Environments, Educations, Collaborative work, Ergonomic design, and Neurorehabilitation. Last but not least, it introduces the commonly used Virtual Reality hardware and software. - The contributors of this book are the leading researchers from Academia and practitioners from the industry.This book provides a resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students.Virtual Environments in Physical Therapy A Survey of Some Virtual Reality Tools and Resources Training of Procedural Tasks Through the Use of Virtual Reality and Direct Aids The Users’ Avatars Nonverbal Interaction in Collaborative Virtual Environments for Learning ROTATOR Model: A Framework for Building Collaborative Virtual Workspaces Optical Touch Screen and Its Application as a Next Generation Classroom Response System Personalization of Virtual Environments Navigation and Tasks for NeurorehabilitationVision for Motor Performance in Virtual Environments Across the Lifespan Ergonomics Design Criteria of a Virtual Environment The Virtual Reality of Work – How to Create a Workplace that Enhances Well-Being for a Mobile Employee
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