Level design : processes and experiences
Book information
Description
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans
Similar books
What Are They Saying About the Gospel of Thomas?
2015 · EPUB
The Road to Fatima Gate: The Beirut Spring, the Rise of Hezbollah, and the Iranian War Against Israel
2011 · MOBI
The Road to Fatima Gate: The Beirut Spring, the Rise of Hezbollah, and the Iranian War Against Israel
2011 · EPUB
In the Wake of the Surge
2011 · MOBI
In the Wake of the Surge
2011 · EPUB
Accounting: a very short introduction
2014 · EPUB
World right side up: investing across six continents
2012 · PDF
How To Become A Really Good Pain in the Ass: A Critical Thinker's Guide to Asking the Right Questions
MOBI