ENGLISH

The theory of learning in games

Book information

Publisher
The MIT Press
Year
1998
ISBN
9780262061940, 9780585133782, 0262061945
LCC
QA269 .F83 1998
Google Books ID
G6vTQFluxuEC
Open Library ID
OL692729M
Language
english
Format
PDF
Filesize
1003 kB (1027243 bytes)
Series
Economic Learning and Social Evolution
Pages
348\348
Topic
Education
Library
Kolxo3
Time added
2010-07-29 05:14:56

Description

This book collects the essential existing results in the fast-paced field of learning and evolutionary game theory together with new work by two leaders in the field. It will be essential to anyone doing theoretical work on learning and games or using evoultionary game theory in applied work. -- Larry Samuelson, Antoine Augustin Cournot Professor of Economics, University of Wisconsin In economics, most noncooperative game theory has focused on equilibrium in games, especially Nash equilibrium and its refinements. The traditional explanation for when and why equilibrium arises is that it results from analysis and introspection by the players in a situation where the rules of the game, the rationality of the players, and the players' payoff functions are all common knowledge. Both conceptually and empirically, this theory has many problems. In The Theory of Learning in Games Drew Fudenberg and David Levine develop an alternative explanation that equilibrium arises as the long-run outcome of a process in which less than fully rational players grope for optimality over time. The models they explore provide a foundation for equilibrium theory and suggest useful ways for economists to evaluate and modify traditional equilibrium concepts.

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