3D User Interfaces
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Cover Title Page Copyright Page Contents Foreword to the Second Edition Foreword to the First Edition Preface to the Second Edition Preface to the First Edition Acknowledgments About the Authors Part I: Foundations of 3D User Interfaces 1 Introduction to 3D User Interfaces 1.1 What Are 3D User Interfaces? 1.2 Why 3D User Interfaces? 1.3 Terminology 1.4 Application Areas 1.5 Conclusion 2 3D User Interfaces: History and Roadmap 2.1 History of 3D UIs 2.2 Roadmap to 3D UIs 2.3 Scope of this Book 2.4 Introduction to Case Studies 2.5 Conclusion Part II: Human Factors and Human-Computer Interaction Basics 3 Human Factors Fundamentals 3.1 Introduction 3.2 Information Processing 3.3 Perception 3.4 Cognition 3.5 Physical Ergonomics 3.6 Guidelines 3.7 Conclusion Recommended Reading 4 General Principles of Human–Computer Interaction 4.1 Introduction 4.2 Understanding the User Experience 4.3 Design Principles and Guidelines 4.4 Engineering the User Experience 4.5 Conclusion Recommended Reading Part III: Hardware Technologies for 3D User Interfaces 5 3D User Interface Output Hardware 5.1 Introduction 5.2 Visual Displays 5.3 Auditory Displays 5.4 Haptic Displays 5.5 Characterizing Displays by Level of Fidelity 5.6 Design Guidelines: Choosing Output Devices for 3D User Interfaces 5.7 Case Studies 5.8 Conclusion Recommended Reading 6 3D User Interface Input Hardware 6.1 Introduction 6.2 Traditional Input Devices 6.3 3D Spatial Input Devices 6.4 Complementary Input for 3D User Interfaces 6.5 Special-Purpose Input Devices 6.6 Do It Yourself (DIY) Input Devices 6.7 Choosing Input Devices for 3D User Interfaces 6.8 Case Studies 6.9 Conclusion Recommended Reading Part IV: 3D Interaction Techniques 7 Selection and Manipulation 7.1 Introduction 7.2 3D Manipulation Tasks 7.3 Classifications for 3D Manipulation 7.4 Grasping Metaphors 7.5 Pointing Metaphors 7.6 Surface Metaphors 7.7 Indirect Metaphors 7.8 Bimanual Metaphors 7.9 Hybrid Metaphors 7.10 Other Aspects of 3D Manipulation 7.11 Design Guidelines 7.12 Case Studies 7.13 Conclusion Recommended Reading 8 Travel 8.1 Introduction 8.2 3D Travel Tasks 8.3 Classifications for 3D Travel 8.4 Walking Metaphors 8.5 Steering Metaphors 8.6 Selection-Based Travel Metaphors 8.7 Manipulation-Based Travel Metaphors 8.8 Other Aspects of Travel Techniques 8.9 Wayfinding in 3D Environments 8.10 Design Guidelines 8.11 Case Studies 8.12 Conclusion Recommended Reading 9 System Control 9.1 Introduction 9.2 System Control Issues 9.3 Classification 9.4 Physical Controllers 9.5 Graphical Menus 9.6 Voice Commands 9.7 Gestural Commands 9.8 Tools 9.9 Multimodal Techniques 9.10 Design Guidelines 9.11 Case Studies 9.12 Conclusion Recommended Reading Part V: Designing and Developing 3D User Interfaces 10 Strategies in Designing and Developing 3D User Interfaces 10.1 Introduction 10.2 Designing for Humans 10.3 Inventing 3D User Interfaces 10.4 Design Guidelines 10.5 Case Studies 10.6 Conclusion Recommended Reading 11 Evaluation of 3D User Interfaces 11.1 Introduction 11.2 Evaluation Methods for 3D UIs 11.3 Evaluation Metrics for 3D UIs 11.4 Characteristics of 3D UI Evaluations 11.5 Classification of Evaluation Methods 11.6 Three Multimethod Approaches 11.7 Guidelines for 3D UI Evaluation 11.8 Case Studies 11.9 Conclusion Recommended Reading Acknowledgment Part VI: THE FUTURE OF 3D INTERFACES 12 The Future of 3D User Interfaces 12.1 User Experience with 3D Displays 12.2 3D UI Design 12.3 3D UI Development and Evaluation 12.4 3D UIs in the Real World 12.5 Applications of 3D UIs Bibliography Index A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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