GURPS Horror - The Madness Dossier
Book information
Description
Contents Introduction Recommended Books Publication History Weird Sumerian Words About the Author 1. The Secret History of History The Ontoclysm and After The Duncorne Foundation Reality Quakes Reality Subduction Zones Project SANDMAN History Mission and Jurisdiction Structure and Resources Other Actors, Other Agendas 2. The Sandmen Traits Advantages New Perks Disadvantages Prohibited Disadvantages Skills New Skill New Techniques Templates Applied Anthropologist Cheval Loa Talents Commando Golden Child Neurolinguist Project SANDMAN Lens Reality Archaeologist Taisher Wetware Hacker Budget Cuts and Rookie Sandmen 3. Enemies of History Autochrones Traitors Jackals Cultists Irruptors Bašmu Irruptors and Glyphs Êkimmu Êkimmu Special Abilities Girtablullû Kulullû Kusarikku Killing the Red Kings Irruptors as Characters Šedu Ugallu 4. Powers and Gear Reality Shards Reality Shard Abilities Human Influence Alphabet of the Anunnakku Hidden Persuaders Psionics Kleil Technological Crutches Drugs Psychotechnology Strains of Reality Oh, We’re All Mad Here Into the Abyss 5. Opening the Madness Dossier The Project SANDMAN Campaign Design Parameters Find the Live Ones and Exterminate Campaign Crossovers Mere Chaos How Soon is Never? Reality Quake Table After the End Campaign Seeds Other Nows Other Campaigns Through a Looking-Glass Darkly Lawyers, Guns, and Memory Reality Abzu, 2013 Inspirational Sources Index
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