ENGLISH

Serious Games Development and Applications: Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011. Proceedings

Book information

Publisher
Springer-Verlag Berlin Heidelberg
Year
2011
ISBN
9783642238338, 9783642238345
Language
english
Format
PDF
Filesize
4 MB (3870968 bytes)
Series
Lecture Notes in Computer Science 6944 : Image Processing, Computer Vision, Pattern Recognition, and Graphics
Edition
1
Pages
147\154
Time added
2020-08-30 06:11:09

Description

This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA 2011, held in Lisbon, Portugal, in September 2011 Front Matter....Pages - Gaze-Dependent Depth-of-Field Effect Rendering in Virtual Environments....Pages 1-12 Personalized Storytelling for Educational Computer Games....Pages 13-22 Impact of the Feeling of Knowledge Explicitness in the Learners’ Participation and Performance in a Collaborative Game Based Learning Activity....Pages 23-35 Virtual Location-Based Indoor Guide....Pages 36-48 What Can Bits Teach about Leadership: A Study of the Application of Variation Theory in Serious Games....Pages 49-60 Serious Game for Introductory Programming....Pages 61-71 Game Design Evaluation Study for Student Integration....Pages 72-82 Towards a Serious Game for Portuguese Learning....Pages 83-94 Serious Games: Are They Part of the Solution in the Domain of Cognitive Rehabilitation?....Pages 95-105 A Cloud Observational Learning System of Art Education via E-Learning in Taiwan....Pages 106-116 The Use of Integrative Framework to Support the Development of Competences....Pages 117-128 A SUNNY DAY: Ann and Ron’s World an iPad Application for Children with Autism....Pages 129-138 Ordsall Hall in Manchester: A Creative Game for Heritage Studies....Pages 139-145 Back Matter....Pages -

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