Designing games for chidren: developmental, usability, and design considerations for making games for kids
Book information
Description
Developmental, usability, and design considerations for making games for kids. Abstract: Developmental, usability, and design considerations for making games for kids Content: Section One: Game Design in a NutshellChapter 1: What is a Game?Chapter 2: What is Game Design?Chapter 3: Game Design DocumentsChapter 4: ProductionChapter 5: Finding a Developer Chapter 6: Game Business ModelsChapter 7: Competitive Analysis and Identifying Market Opportunities Section Two: Understanding KidsChapter 8: Child Development Overview Chapter 9: Babies and Toddlers (0-2 Years)Chapter 10: PreSchoolers (3-5 Years)Chapter 11: Early Elementary Kids: (Ages 6-8)Chapter 12: Tweens (Age 9-12)Chapter 13: Teens (Age 13+)Chapter 14: Public Perceptions of Games for KidsChapter 15: User Testing with Kids Section Three: Game Design GuidelinesChapter 16: Best Practices Chapter 17: Considerations for Interactions by Platforms or DeviceChapter 18: Making Educational or Commercial GamesChapter 19: Instructions, Tutorials, Scaffolding, and In-Game HelpChapter 20: eBooks and Interactive Stories Chapter 21: Multiplayer and Cooperative GamesChapter 22: Player Data in Games and Progress Tracking Chapter 23: Marketing for Kids and Families Conclusion: Making a Game
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