ENGLISH

Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement

Book information

Publisher
Springer International Publishing
Year
2015
ISBN
978-3-319-05833-7, 978-3-319-05834-4
DOI
10.1007/978-3-319-05834-4
Language
english
Format
PDF
Filesize
11 MB (11058925 bytes)
Series
Advances in Game-Based Learning
Edition
1
Pages
477\497
Time added
2015-07-18 18:00:00

Description

This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.

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