Decision and Game Theory for Security: 12th International Conference, GameSec 2021, Virtual Event, October 25–27, 2021, Proceedings (Lecture Notes in Computer Science)
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This book constitutes the refereed proceedings of the 12th International Conference on Decision and Game Theory for Security, GameSec 2021,held in October 2021. Due to COVID-19 pandemic the conference was held virtually. The 20 full papers presented were carefully reviewed and selected from 37 submissions. The papers focus on Theoretical Foundations in Equilibrium Computation; Machine Learning and Game Theory; Ransomware; Cyber-Physical Systems Security; Innovations in Attacks and Defenses. Preface Organization Contents Theoretical Foundations in Equilibrium Computation Computing Nash Equilibria in Multiplayer DAG-Structured Stochastic Games with Persistent Imperfect Information 1 Introduction 2 Imperfect-Information Naval Strategic Planning Problem 3 Algorithm 4 Procedure for Computing Degree of Nash Equilibrium Approximation 5 Experiments 6 Conclusion References Two Algorithms for Computing Exact and Approximate Nash Equilibria in Bimatrix Games 1 Introduction 1.1 Notation 1.2 Outline of the Paper 2 Preliminaries 2.1 Strategically Equivalent Games 2.2 Approximate Nash Equilibrium 3 A Fast Algorithm to Compute Strategically Equivalent Zero-Sum Games 3.1 Algorithmic Implications for Matrices in Mmn(R) 3.2 A Simple Example: Rock-Paper-Scissors 3.3 Algorithm and Simulations 3.4 Numerical Results 4 Approximate Nash Equilibrium Through an Affine Transformation 4.1 Approximate Nash Equilibrium 4.2 Algorithmic Implementation 4.3 Numerical Simulation 5 Conclusion A Some Auxiliary Results on Mmn(R) References Separable Network Games with Compact Strategy Sets 1 Introduction 2 Network Games 3 Example: Security Game 3.1 Security Game with the Tullock Function 4 Polynomial Network Games 4.1 Moment-Based Formulation 4.2 Nonnegative Polynomials Using Sums of Squares 4.3 Hierarchy of Semidefinite Relaxations 4.4 Examples 5 Conclusions References Machine Learning and Game Theory Countering Attacker Data Manipulation in Security Games 1 Introduction 2 Related Work 3 Preliminaries 3.1 Stackelberg Security Games (SSGs) 3.2 Partial Behavior Deception Model 3.3 Cognitive Hierarchy Approach 4 Finding Non-deceptive Attacker Behavior 4.1 Characterizing Deceptive Attacker's Behavior 4.2 RaBiS: Characterizing Behavior of Non-deceptive Attacker 4.3 Principled Approach for Low-Data Challenge 5 Maximin to Optimize Defender Utility 6 Experiments 7 Conclusion A Appendix A.1 Proof of Theorem 1 References Scalable Optimal Classifiers for Adversarial Settings Under Uncertainty 1 Introduction 1.1 Related Work 2 Model 2.1 Setting and Notation 2.2 Preliminary: Reduction of Dimensionality 2.3 Model Discussion 3 BNE Characterization and Computation 3.1 Equilibrium Characterization 3.2 Scalable Approximate Computation 3.3 Numerical Illustration 4 Online Learning 5 Concluding Remarks References Learning Generative Deception Strategies in Combinatorial Masking Games 1 Introduction 2 Related Work 3 Deception Through Attribute Masking 4 Computing Equilibrium Deception Strategies 4.1 Computing the Attacker's Best Response 4.2 Computing the Defender's Best Response 4.3 Computing Equilibrium Deception 4.4 Scalable Approximation of Equilibrium Deception Through Generative Adversarial Masking 5 Extension to Multiple Devices 6 Experiments 6.1 Near-Optimality of Generative Adversarial Masking 6.2 Systematic Large-Scale Experiments 7 Case Study 8 Conclusion References Network Games with Strategic Machine Learning 1 Introduction 2 Game Model 2.1 Interdependent in Decision Outcomes (Type 1) 2.2 Interdependent in Observable Features (Type 2) 3 Equilibrium Analysis–Linear Mechanisms 3.1 Type 1 Model Analysis 3.2 Type 2 Model Analysis 4 Equilibrium Analysis–Linear Threshold Mechanisms 4.1 Type 1 Model Analysis 4.2 Type 2 Model Analysis 5 Numerical Results 5.1 Type 1 Model, Linear Mechanism 5.2 Type 2 Model, Linear Mechanism 5.3 Type 1 Model, Linear Threshold Mechanism 5.4 Type 2 Model, Linear Threshold Mechanism 6 Discussion 6.1 Comparisons with Previous Works 7 Conclusion A Proof of Lemma1 B Proof of Proposition1 C Proof of Proposition2 D Proof of Lemma2 E Proof of Proposition3 F Proof of Lemma3 G Proof of Lemma4 H Proof of Lemma5 I Proof of Lemma6 J Proof of Proposition4 K Proof of Proposition5 References No Time to Lie: Bounds on the Learning Rate of a Defender for Inferring Attacker Target Preferences 1 Introduction 2 Related Work 3 Model 4 Lower Bound on the Number of Observations 5 Upper Bound on the Number of Observations 6 Simulation Results 7 Conclusion A Proof of Lemma4 B Proof of Lemma5 References When Should You Defend Your Classifier? 1 Introduction 2 Related Work 3 The Advanced Adversarial Classification Game 3.1 Adversary 3.2 Defender 3.3 Cost of Pure Strategies 3.4 Utility of Mixed Strategies 3.5 Expected Payouts for Mixed Strategies 4 Game Instantiation and Analysis 4.1 Best Response Analysis of the Adversary 4.2 Best Response Analysis of the Defender 4.3 (Fully) Mixed Nash Equilibria 4.4 Results 5 Discussion 6 Conclusion References Ransomware A Mechanism Design Approach to Solve Ransomware Dilemmas 1 Introduction 2 Related Work 3 System Model 4 Proposed Mechanisms 4.1 Ransomware-Dilemma-1 4.2 Ransomware-Dilemma-2 5 Smart-Contract Implementation 6 Conclusion References Winning the Ransomware Lottery 1 Introduction 2 Related Work 3 Probability and Lotteries 4 Paying to Play 4.1 Lowering the Value of Payments 4.2 Increasing Costs 4.3 Decreasing Payment Probability 5 Lowering the Stakes 5.1 Decreasing Attack Success 5.2 Cyber Insurance 5.3 Use of Decrypters 5.4 Off-Site Backups 5.5 Impact of Mitigations 6 Conclusion References Combating Ransomware in Internet of Things: A Games-in-Games Approach for Cross-Layer Cyber Defense and Security Investment 1 Introduction 1.1 Related Work 1.2 Organization of the Paper 2 Problem Formulation 2.1 Basic Settings 2.2 Multi-phase Multi-stage Game Formulation 2.3 Cyber Markov Game for Ransomware Penetration 2.4 Solution Concept 3 Ransomware Game Analysis 3.1 Risk Assessment Outcome of the Cyber Markov Game 3.2 Equilibria of the Ransomware Game 4 Sensitivity Analysis and Impact of Human Factors 4.1 Impact of the Security Budget 4.2 Impact of Human Factors and Prospect Theory 5 Case Studies and Discussion 5.1 Model Implementation 5.2 Outcome of Cyber Markov Game 5.3 Impact of Budget 5.4 Prospect Theory 6 Conclusion A Proof in the Budget Dilemma References Cyber-physical Systems Security A Game-Theoretic Framework for Controlled Islanding in the Presence of Adversaries 1 Introduction 2 Related Work 3 Model and Preliminaries 3.1 Power System Model 3.2 Stackelberg Game 4 Problem Formulation 4.1 Adversary Model 4.2 Grid Operator Model 4.3 Interaction Model Between the Grid Operator and Adversary 5 Solution Approach 5.1 Mixed Integer Nonlinear Bi-level Optimization Formulation 5.2 Double Oracle Algorithm Based Approach 6 Numerical Evaluations 6.1 Simulation Setup 6.2 Case Study Results 7 Conclusion References Game Theoretic Hardware Trojan Testing Under Cost Considerations 1 Introduction 2 Game Theoretic Trojan Testing Under Cost Considerations 3 Game Theoretic Trojan Testing Under a Cost Budget Constraint 3.1 NE Under Sufficient Cost Budget of the Defender 3.2 NE Under Insufficient Cost Budget of the Defender 4 Numerical Results 5 Conclusion References Strategic Remote Attestation: Testbed for Internet-of-Things Devices and Stackelberg Security Game for Optimal Strategies 1 Introduction 2 Background 2.1 Software Vulnerabilities and Exploitation in IoT Devices 2.2 IoT Remote Attestation 2.3 Stackelberg Security Games 3 Testbed Design and Development 3.1 Testbed Components 3.2 Testbed Development 4 Game-Theoretic Model of Remote Attestation 4.1 Environment and Players 4.2 Strategy Spaces 4.3 Utility Functions 4.4 Solution Concept 5 Analysis of Optimal Attestation Strategies 5.1 Case 1: Single Device and Single Attestation Method 5.2 Case 2: Multiple Devices and Single Device Class 5.3 Case 3: Multiple Devices and Multiple Device Classes 6 Numerical Results 6.1 Experimental Results from the Remote Attestation Testbed 6.2 Evaluation of Game-Theoretic Model and Optimal Strategies 7 Related Work 7.1 IoT Security Testbeds 7.2 Remote Attestation 7.3 Stackelberg Security Games 8 Conclusion and Future Work References Innovations in Attacks and Defenses Bet and Attack: Incentive Compatible Collaborative Attacks Using Smart Contracts 1 Introduction 2 A Model for a CSC-Based Collaborative Attack 2.1 Blockchain Model 2.2 Threat Model 2.3 Attack Model 3 Game Theoretic Model and Analysis 3.1 Attackers Contribution 3.2 Interdependent Attackers Game (IAG) 3.3 Equilibrium Analysis 4 Exploring Incentive Compatibility 4.1 Mechanism Formulation 4.2 Incentive Compatible Property 4.3 Budget Constraint 4.4 Voluntary Participation Constraint 4.5 Fairness 5 Numerical Simulations and Discussion 6 Conclusion References Combating Informational Denial-of-Service (IDoS) Attacks: Modeling and Mitigation of Attentional Human Vulnerability 1 Introduction 1.1 Related Works 1.2 Notations and Organization of the Paper 2 System Modeling of Informational Denial-of-Service Attacks 2.1 High-Level Abstraction and Motivating Example 2.2 Sequential Arrivals of Alerts Triggered by Feints and Real Attacks 2.3 Manual Inspection and Attention Management 3 Semi-Markov Process Model for Performance Evaluation 3.1 Consolidated State and Consolidated Cost 3.2 Long-Term Risk Measures for IDoS Attacks 3.3 Inter-arrival Time with Independent PDF 3.4 Data-Driven Assessment 4 Numerical Experiments and Analysis 4.1 Value Iteration and TD Learning 4.2 Severity Level and Aggregated Risk Without Attention Management 4.3 Severity Level and Aggregated Risk with Attention Management 5 Conclusion References Password Strength Signaling: A Counter-Intuitive Defense Against Password Cracking 1 Introduction 1.1 Contributions 1.2 Related Work 2 Preliminaries 3 Strength Signaling and Password Storage 3.1 Account Creation and Signaling 3.2 Generating Signals 3.3 Delayed Signaling 4 Adversary Model 4.1 Adversary Utility: No Signaling 4.2 Optimal Attacker Strategy: No Signaling 5 Information Signaling as a Stackelberg Game 5.1 Attacker Utility 5.2 Optimal Attacker Strategy 5.3 Optimal Signaling Strategy 6 Experimental Design 7 Empirical Analysis 7.1 Password Strength Signaling Against Offline Attacks 7.2 Password Strength Signaling Against Online Attacks 7.3 Discussion 8 Conclusions References Evaluating Attacker Risk Behavior in an Internet of Things Ecosystem 1 Introduction 2 Background 3 Methods 4 Defining the Game 5 Evaluation 6 Conclusion References Paying Firms to Share Cyber Threat Intelligence 1 Introduction 2 Model 2.1 Cyber Threat Intelligence Sharing Game 2.2 Research Questions 3 Results 3.1 Minimal Payments 3.2 The Importance of Differentiated Incentives 3.3 Case Study: A Cascading Failure on Regular Graphs 4 Conclusion References Author Index
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