ENGLISH

Towards Autonomous Agents for Live Computer Music. Realtime Machine Listening and Interactive Music Systems (dissertation)

Book information

Language
english
Format
PDF
Filesize
9 MB (8944297 bytes)
Pages
\245
Topic
Art Music
Library
twirpx
Time added
2017-08-07 07:01:42

Description

Nicholas M. Collins St.John’s College Centre for Music and Science Faculty of Music University of Cambridge 2006 This dissertation is submitted for the degree of Doctor of Philosophy 245 pagesAbstract Musical agents which can interact with human musicians in concert situations are a reality, though the extent to which they themselves embody human-like capabilities can be called into question. They are perhaps most correctly viewed, given their level of artificial intelligence technology, as ‘projected intelligences’, a composer’s anticipation of the dynamics of a concert setting made manifest in programming code. This thesis will describe a set of interactive systems developed for a range of musical styles and instruments, all of which attempt to participate in a concert by means of audio signal analysis alone. Machine listening, being the simulation of human peripheral auditory abilities, and the hypothetical modelling of central auditory and cognitive processes, is utilised in these systems to track musical activity. Whereas much of this modelling is inspired by a bid to emulate human abilities, strategies diverging from plausible human physiological mechanisms are often employed, leading to machine capabilities which exceed or differ from the human counterparts. Technology is described which detects events from an audio stream, further analysing the discovered events (typically notes) for perceptual features of loudness, pitch, attack time and timbre. In order to exploit processes that underlie common musical practice, beat tracking is investigated, allowing the inference of metrical structure which can act as a co-ordinative framework for interaction. Psychological experiments into human judgement of perceptual attack time and beat tracking to ecologically valid stimuli clarify the parameters and constructs that should most appropriately be instantiated in the computational systems. All the technology produced is intended for the demanding environment of realtime concert use. In particular, an algorithmic audio splicing and analysis library called BBCut2 is described, designed with appropriate processing and scheduling faculties for realtime operation. Proceeding to outlines of compositional applications, novel interactive music systems are introduced which have been tested in real concerts. These are evaluated by interviews with the musicians who performed with them, and an assessment of their claims to agency in the sense of ‘autonomous agents’. The thesis closes by considering all that has been built, and the possibilities for future advances allied to artificial intelligence and signal processing technology.ContentsIntroduction Personal Motivations and Thesis Structure Interactive Instrument Research in Computer Music Psychological Issues Signal Processing Issues Aims and Implementation Beat Tracking and Reaction Time Automatic Segmentation Realtime Beat Tracking Algorithms Automated Event Analysis BBCutInteractive Music Systems Precursors Machine Enhanced Improvisation Sat at Sitar DrumTrack Baroqtronica: The Art of Machine Listening Substituet Ornamaton ConclusionsConclusions Intelligent Agents? Autonomy The Shape of Musical Actions Interactive Music Systems as Agents Machine Listening Research Event Detection and Analysis Beat Tracking BBCut3? Research Outcomes Compositional Outcomes

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