A Complete Guide to Character Rigging for Games Using Blender
Book information
Description
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig. Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in. This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.
Similar books
Shading, Lighting, and Rendering with Blender EEVEE
2022 · PDF
The Information Trade: How Big Tech Conquers Countries, Challenges Our Rights, and Transforms Our World
2020 · PDF
Google Leaks: A Whistleblower's Exposé of Big Tech Censorship
2021 · PDF
Rigged: How the Media, Big Tech, and the Democrats Seized Our Elections
2021 · PDF
Unrigged; How Americans Are Battling Back to Save Democracy
2020 · PDF
How to Rig an Election
2018 · PDF
Election Meltdown; Dirty Tricks, Distrust, and the Threat to American Democracy
2020 · PDF
Ball of Collusion: The Plot to Rig an Election and Destroy a Presidency
2019 · PDF