Realistic Asset Creation with Adobe Substance 3D
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Cover Title Page Copyright and Credits Dedication Contributors Table of Contents Preface Chapter 1: Getting Started with Adobe Substance 3D Painter Technical requirements What is texel density? Creating texture lists and ID maps in Adobe Substance 3D Painter Creating texture sets Creating ID maps with vertex color Baking textures in Adobe Substance 3D Painter Summary Chapter 2: Working with Assets in Adobe Substance 3D Painter Familiarizing ourselves with the Assets panel Importing resources and creating custom tabs in the Assets panel Importing resources Creating custom tabs inside the Assets panel Understanding the different types of assets in the Assets panel Applying assets to 3D meshes Using normal maps to apply assets Changing the Brush attributes Using alpha maps to apply assets Summary Chapter 3: Working with Layers and Maps in Adobe Substance 3D Painter Understanding the layer stack in Adobe Substance 3D Painter Type of layers Paint layer Viewmode Actions Applying materials to 3D models and meshes in Adobe Substance 3D Painter UV projection Fill (match per UV Tile) Tri-planar projection Planar projection Spherical projection Cylindrical projection Warp projection Applying materials on 3D models using ID maps in Adobe Substance 3D Painter Creating LED lights in Substance Painter Creating a television screen in Adobe Substance Painter Summary Chapter 4: Working with Masks in Adobe Substance 3D Painter Creating complex masks in Adobe Substance 3D Painter Creating planar masks in Substance Painter Summary Chapter 5: Working with Advanced Tools in Adobe Substance 3D Painter Applying bitmap textures in Adobe Substance 3D Painter Creating a 3D logo from scratch in Adobe Substance 3D Painter Making a custom brush in Adobe Substance 3D Painter Working with stencils and projection in Adobe Substance 3D Painter Using text, fonts, and the Clone and Smudge tools in Adobe Substance 3D Painter Summary Chapter 6: Working with Materials and Smart Materials in Adobe Substance 3D Painter Creating a material or Smart Material from scratch in Adobe Substance 3D Painter Creating a material or Smart Material from an existing material in Adobe Substance 3D Painter Applying stickers and decals in Adobe Substance 3D Painter Adding an overall layer effect with the position map in Adobe Substance 3D Painter Adding an anchor point Using Position maps to add an overall dust effect on multi-Texture Set 3D models and 3D meshes Exporting textures from Adobe Substance 3D Painter Rendering in Adobe Substance 3D Painter using Iray Summary Chapter 7: Getting Started with Adobe Substance 3D Designer Substance Designer panels The Adobe Substance 3D Designer EXPLORER window Creating and closing a new package Creating and closing Substance graphs Importing and linking resources Deleting the resources Saving packages Exporting nodes as separate images Exporting Substance 3D Asset files Adobe Substance 3D Designer GRAPH window Atomic nodes Links Disabling nodes Manipulating 2D and 3D views Graph view toolbar The Substance Designer PROPERTIES panel Substance Designer 2D and 3D views 2D VIEW 3D VIEW The Substance Designer LIBRARY panel The Categories section The Content section Summary Chapter 8: Nodes in Adobe Substance 3D Designer Working with nodes and understanding the basics in Adobe Substance 3D Designer Atomic nodes Library nodes The Tile Generator node The Flood Fill node The Quad Transform node The Height Blend node The Curve node The Dirt and Dust nodes The Shape Mapper node The Shape Splatter node Histogram Scan Summary Chapter 9: Blending Modes in Adobe Substance 3D Designer Understanding the Transformation 2D node, the Levels node, and the grayscale height values Transformation 2D The Levels node Grayscale height values The Copy blending mode The Add and Subtract blending modes The Min (darkened) and Max (lightened) blending modes The Multiply and Divide blending modes The Screen and Soft Light blending modes The Add Sub and Overlay blending modes The Switch blending mode Summary Chapter 10: Creating a Television Shelf in Adobe Substance 3D Designer Creating the top and bottom profiles of the television shelf Creating the side profiles of the television shelf Creating the front doors of the television shelf Creating the door vents and knobs of the television shelf Creating Albedo Maps, Roughness Maps, and other textures for the television shelf Summary Chapter 11: Adobe 3D Sampler at a Glance Getting started with Adobe Substance 3D Sampler A – the top bar (the application menu bar) B – the left sidebar (the 2D modification tool) Settings panels C – VIEWER SETTINGS D – SHADER SETTINGS E – CHANNEL SETTINGS Assets panels F – The PROJECT and ASSETS panels Adobe Substance 3D Sampler viewports G – the 3D view H – the 2D view Right side panels and the toolbar I – the right sidebar J – the LAYERS panel K – the PROPERTIES panel Case study – creating a dirty old pavement Sharing and exporting materials Summary Chapter 12: Getting Started with Adobe Substance 3D Stager Understanding the UI Design mode Render mode Understanding the navigation controls Navigating with hotkeys Navigating with the toolbar Summary Chapter 13: Models, Materials, and Lights in Adobe Substance 3D Stager Exploring Adobe Substance 3D Stager models Creating an isometric bedroom The Adobe Substance ACTIONS panel Exploring Adobe Substance 3D Stager materials and lights Adding materials Adding lights Collision-based transformation Summary Chapter 14: Cameras and Rendering inside Adobe Substance 3D Stager Importing Substance Painter and Designer files Setting up the camera Adding spotlights and environment lights Rendering the scene Summary Index About Packt Other Books You May Enjoy
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