ENGLISH

Learn cocos2D 2

Book information

Publisher
Apress
Year
2012
ISBN
9781430244165, 9781430244172
Language
english
Format
PDF
Filesize
13 MB (13173564 bytes)
Edition
1
Pages
544\531
Time added
2020-08-30 06:11:09

Description

Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. Front Matter....Pages i-xxvi Introduction....Pages 1-13 Getting Started....Pages 15-49 Essentials....Pages 51-99 Your First Game....Pages 101-132 Game Building Blocks....Pages 133-158 Sprites In-Depth....Pages 159-185 Scrolling with Joy....Pages 187-212 Shoot’ em Up....Pages 213-238 Particle Effects....Pages 239-264 Working with Tilemaps....Pages 265-290 Isometric Tilemaps....Pages 291-320 Physics Engines....Pages 321-345 Pinball Game....Pages 347-390 Game Center....Pages 391-427 Cocos2d and UIKit Views....Pages 429-457 Kobold2D Introduction....Pages 459-477 Out of the Ordinary....Pages 479-503 Back Matter....Pages 505-517

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