ENGLISH

Modeling and Animation Using Blender: Blender 2.80: The Rise of Eevee

Book information

Publisher
Apress
Year
2019
ISBN
1484253396, 9781484253397
Language
english
Format
PDF
Filesize
15 MB (16251640 bytes)
Edition
1
Pages
295\302
Time added
2020-08-05 13:48:10

Description

Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you’ll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. What You Will Learn Master the features of Blender EeveeWork with modeling, animation, and much more using the updated softwareUnderstand important concepts such as physics and particles   Who This Book Is For Art enthusiasts and professionals who want to learn Blender 3D. Blender 3D professionals who want to learn about the latest version would find the book useful.  Table of Contents About the Author About the Technical Reviewer Acknowledgments Introduction Chapter 1: The Tour Why Blender? Hidden Tools Launches Quickly Customizable Interface Significant Upgrades Workflow Speed Blender Cycles Built-in Renderer The Community Open Source Software Blender’s Future Is Bright What’s with Blender 2.80? User Interface Eevee Viewport 2D Animation Cycles Installation System Requirements Installation Process The Face of Blender 2.80 Customization Workspaces Areas Toggle Maximize Window/Fullscreen Editors Chapter 2: Blending with Blender: Getting Started Modeling with Blender 2.80 Types of Objects Mesh Curve and Surface Metaball Text Grease Pencil Armature Lattice Empty Image Light Light Probe Camera and Speaker Force Field Menus The Layout Workspace The 3D Viewport 3D Viewport ➤ Mode and Menus View Menu Select Menu Add Menu Object Menu 3D Viewport ➤ Transform Controls 3D Viewport ➤ Display and Shading 3D Viewport ➤ Toolbar 3D Viewport ➤ Sidebar The Sidebar Outliner Properties Render Settings Sampling Settings Output Settings View Layer Settings Passes Settings Scene Settings World Settings Object Settings Physics Settings Material Settings Object Constraints and Texture Settings Sample Project Time! Lighting Chapter 3: Blending with Blender: The Modeling Workspace Toolbars Toolbar ➤ Mesh Extrude Tool Extrude Individual Tool Extrude to Cursor Tool Inset Tool Bevel Tool Loop Cut and Offset Edge Loop Cut Tools Knife and Bisect Tools Polybuild Tool Spin and Spin Duplicates Tool Smooth Tool Edge Slide and Vertex Slide Tool Shrink/Flatten Tool Push/Pull Tool Shear Tool To Sphere Tool Rip Region and Rip Edge Tools Toolbar ➤ Armature Toolbar ➤ Grease Pencil Toolbar ➤ Curve Sample Project Chapter 4: Blending with Blender: The Shading Workspace File Browser Image Editor Tools Sidebar Tool Panel Image Panel Shader Editor Header Toolbar Node Editor Principled BSDF Mix Shader Diffuse BSDF Glossy BSDF Emission Subsurface Scattering Image Texture Sample Project Other Samples Chapter 5: Let’s Animate with Blender Animation Workspace Dope Sheet Dope Sheet ➤ Dope Sheet Mode Dope Sheet Mode Header Menus Markers Menu Channel Menu Key Menu Dope Sheet ➤ Action Editor Mode Dope Sheet ➤ Shape Key Editor Mask and Cache File Mode Dope Sheet ➤ Grease Pencil Mode Grease Pencil Mode Header Menus Timeline Graph Editor View Menu Select Menu Marker Menu Channel Menu Key Menu Sample Project Rendering Workspace Header Menus Sample Project Camera Fundamentals Object Constraints Motion Tracking Constraints Transform Constraints Tracking Constraints Relationship Constraints Particles Emission Panel Cache Panel Hair Dynamics Velocity Panel Rotation Panel Physics Panel Render Panel Viewport Display Panel Children Panel Hair Shape Panel Field Weights Panel Force Field Settings Panel Vertex Groups Panel Textures Panel Physics Force Field Physics Force Field Type ➤ Boid, Charge, Lennard-Jones, Magnetic, Wind Force, and Vortex Force Field Type ➤ Harmonic and Turbulence Force Field Type ➤ Curve Guide Force Field Type ➤ Drag Force Field Type ➤ Texture Force Field Type ➤ Smoke Flow Collision Physics Cloth Physics Dynamic Paint Physics Soft Body Physics Fluid Physics Fluid ➤ Domain Fluid ➤ Outflow Fluid ➤ Control Type Fluid ➤ Fluid Fluid ➤ Particle Fluid Type ➤ Inflow Fluid Type ➤ Obstacle Type Smoke Physics Smoke ➤ Domain Type Smoke ➤ Collision Type Smoke ➤ Flow Type Rigid Body Physics Rigid Body Constraints (Physics) Chapter 6: The Future of Game Engines The Blender Game Engine UPBGE Armory3D The Future of the Blender Game Engine Appendix A: Index of Refraction Appendix B: HotKeys Index

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