Virtual, Augmented, and Mixed Realities in Education
Book information
Description
This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders. Front Matter ....Pages i-viii Introduction: Virtual, Augmented, and Mixed Realities in Education (Christopher J. Dede, Jeffrey Jacobson, John Richards)....Pages 1-16 Front Matter ....Pages 17-17 Implicit Learning Through Embodiment in Immersive Virtual Reality (Mel Slater)....Pages 19-33 Authenticity in Immersive Design for Education (Jeffrey Jacobson)....Pages 35-54 The Immersive Power of Social Interaction (Nicole C. Krämer)....Pages 55-70 Assessment for Learning in Immersive Environments (Valerie Shute, Seyedahmad Rahimi, Benjamin Emihovich)....Pages 71-87 Infrastructures for Immersive Media in the Classroom (John Richards)....Pages 89-104 The Potentials and Trends of Virtual Reality in Education (Dejian Liu, Kaushal Kumar Bhagat, Yuan Gao, Ting-Wen Chang, Ronghuai Huang)....Pages 105-130 Front Matter ....Pages 131-131 Virtual Reality as an Immersive Medium for Authentic Simulations (Chris Dede, Tina A. Grotzer, Amy Kamarainen, Shari J. Metcalf)....Pages 133-156 Systems to Support Co-creative Collaboration in Mixed-Reality Environments (Michael Robert Gardner, Warren W. Sheaffer)....Pages 157-178 Massively Multiplayer Online Roleplaying Games and Virtual Reality Combine for Learning (Eric Klopfer)....Pages 179-192 Embodied Education in Mixed and Mediated Realties (Mina C. Johnson-Glenberg)....Pages 193-217 Preparing Students for Future Learning with Mixed Reality Interfaces (Bertrand Schneider)....Pages 219-236 Conclusion—Strategic Planning for R&D on Immersive Learning (Christopher J. Dede, John Richards)....Pages 237-243 Back Matter ....Pages 245-247
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