ENGLISH

GURPS WWII

Book information

Publisher
Steve Jackson Games Incorporated
Year
2005
ISBN
1556345658
Language
english
Format
PDF
Filesize
11 MB (11924556 bytes)
Edition
Version 1.0, December 23, 2005
Pages
210\213
Time added
2021-11-02 20:21:22

Description

http://www.sjgames.com/gurps/books/ww2/ Contents Introduction 1. The World at War The War to End All Wars Rise of Totalitarianism Forge of the Soviets The New Samurai Rome Revived The Nazis Seize Power Gambits Across the Globe The Spanish Civil War Hitler Quickens the Pace Gray Wolves, Ashen Faces Britain and France Take Up the Gauntlet The Winter War The False War Scandinavian Campaign The Battle of France Broken Charges The Battle of Britain Desert Legions Balkan Reverses Making Things Right Global War The Wehrmacht Turns East Japan Decides The Onslaught Slows Pearl Harbor Climax Red Uprising Long Shadows of the Rising Sun Germany Reloads The U.S. Responds The Cauldron Allies Seize the Initiative Clash of Titans: Kursk The Second Front To the Last Man, Again and Again Red Tide The Writing on the Wall Destination Rome Destination Berlin Overlord Into Fortress Japan The Beast in the East Breaking Out The Noose Tightens The Sinking Ship On to the Rhine Poising the Dagger Gotterdammerung Moving Fast The Battle of Berlin A Star in the East Aftermath 2. The Combatants Military Organization The Components of a WWII Army Military Unit Names Small-Unit Tactics Great Britain Standard Units Operations and Tactics Special Units Intelligence The United States Standard Units Operations and Tactics Special Units Intelligence The Soviet Union Standard Units Operations and Tactics Special Units Intelligence Germany Standard Units Operations and Tactics Special Units Intelligence Japan Standard Units Operations and Tactics Special Units Intelligence The World at a Glance The Combatants 3. Characters Creating a Character Starting Points Female Roles Advantages, Disadvantages, and Skills Advantages Disadvantages Skills New Advantage New Skills Status Job Table Character Templates National Advantages National Disadvantages 4F: Forbidden Disadvantages Skills Using the Templates Rifleman Armor Crewman Artilleryman Marine Recon Trooper Paratrooper Combat Engineer Sniper Commando Old-Guard Officer Bomber Crewman Fighter Pilor Sailor Resistance Fighter 4. The Armoury Personal Gear Small Arms Small Arms Table Weapon Descriptions The Motor Pool Vehicles Key Artillery M-4 Sherman Panzerkampfwagen IV Panzerkampfwagen VI "Tiger" T-34 Jeep 1/4-Ton 4x4 Reconnaissance Truck GMC 2-1/2-Ton 6x6 Cargo Truck Schweres Kraftrad 750 ccm BMW R12 SdKfz 250 Leichter Schutzenpanzerwagen M-3 Halftrack APC North American P-51 Mustang Messerschmitt Bf or Me 109 Mitsubishi A6M Reisen "Zero" Vought F4U Corsair Junkers Ju 87 Stuka Ilyushin Il-2 Shturmovik Consolidated PBY Catalina 5. WWII Vehicles Design Sequence Step 1: Pick a Chassis Step 2: Subassemblies Step 3: Add Powertrain Step 4: Add Weapons Step 5: Components Step 6: Occupants and Related Gear General Statistics Performance Ground Performance Water Performance Underwater Performance Aerial Performance Vehicles in Action Vehicle Movement Control Rolls Special Movement Collisions Detection Combat 6. Move Out! Campaign Styles War is Hell! Gritty Heroes Dashing, Daring, Do National Features The Air War The War on the Seas A WWII Travelog Crossover Campaigns Behind the Lines The Resistance Military Missions Espionage On the Home Front The First Reactions The Lull Period During the War Other Home Fronts GURPS Lite for WWII Glossary Basic Training Success Rolls Reaction Rolls Damage Rolls Characters Character Points Attributes Image and Looks Social Standing Wealth Friends and Foes Advantages Disadvantages Quirks Skills Equipment Character Improvement Beasts Playing the Game Physical Feats Mental Feats Combat Injury, Illness, Fatigue Campaigns Jobs Game Time Tech Levels References Index

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