ENGLISH

Essential mathematics for computer graphics fast

Book information

Publisher
Springer
Year
2005
ISBN
1846280346, 9781846280344, 9781846282836, 1852333804
Google Books ID
p5gKudZjM2kC
Open Library ID
OL8962492M
Language
english
Format
PDF
Filesize
4 MB (3787170 bytes)
Series
Essential series
Edition
2nd
Pages
251\251
Library
mexmat
Time added
2009-07-20 03:45:11

Description

Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. The book you will read once, and refer to over and over again!

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