The tactics of end-games
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Description
Budapest: Corvina Press, 1963.— 216 p.Our object is to examine the methods of leading from the most diverse but relatively simple positions that arise on the chessboard during the progress of the game to the most favourable termination, namely a victory or, failing that, a draw.Contents: Preface Fundamental Concepts The Concept of End-Games The Finish and the Study The Concept of Tactics The Elements of Combination I. Fight for a Draw The Stalemate Stalemate Positions in Pawn End-Games Walling In The Queen as a Factor in Stalemate The Fight against the Passed Pawn Self-Pinning Direction with Passed Pawns Positional Draw Virtual Stalemate How to Achieve a Theoretical Draw Perpetual Attack II. Fight for Victory Zugzwang The Harmful Piece Averting the Stalemate Opening of Lines Discovery Preliminary Opening of a Line Clearing the Path, Clearing a Square Closing of Lines Focal Point Square Blocking and Blockade Opening-Shutting Combinations Chase Driving On Driving Off or Diversion Driving Off (Diversion) by Pinning Break-Through Direction Range and Concerted Action The Fighting King The Geometrical Motif The Range of the Knight Concerted Action Double Threat Gain of Time Close-Range Fighting Attack against a Defending Piece The King as a Direct Target Index
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