ENGLISH

Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

Book information

Publisher
Focal Press
Year
2011
ISBN
0240817176, 9780240817170
LCC
GV1469.34.A97 L43 2011
Google Books ID
QUrarEcvaO8C
Open Library ID
OL25202700M
Language
english
Format
PDF
Filesize
4 MB (4328775 bytes)
Edition
1
Pages
332\332
Orientation
yes
Scanned
no
Time added
2011-08-31 04:54:40

Description

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll: * Explore popular styles and genres of games (RPGs, Online Games, First Person Shooters, and more) * Learn to create effective, original concepts and story lines with key components in mind: structure, process, characters, player desire, and outcome * Learn about what players want, what they expect, and how to create truly compelling player-driven experiences * Get access to an associated website with additional data on storytelling preferences in games, valuable PowerPoint lectures for professors for each chapter of the book, and links to movies, websites, game writer discussion boards, and more

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