GURPS Martial Arts - Technical Grappling
Book information
Description
Contents Introduction Recommended Books About the Author Glossary 1. Grappling Concepts Training Bonus and Trained ST Rounding Conventions Control Points Ready to Rumble Grappling With the Whole Body Nonhuman and Superhuman Grapplers Grappling and Hit Location Harsh Realism: Scaling Trained ST How Tough Is My Stuff? Weight and Grappling Bigger and Stronger! Posture Position Contests 2. Armed Grappling Grabbing Weapons, Shields, and Objects Straps and Slings Weapons Characteristics of Grappling Weapons Escaping Cuffs 3. Combat Know Yourself Know Your Goals Know Your Foe Maneuvers Changes to All-Out and Committed Attacks When Grappling Attack Options Defending Even More Actions After a Grapple Locks, Throws, Damage, and Multiple Attacks 4. Character Traits Attributes Muscling It Advantages Funky Powers and CP Perks Disadvantages Skills Techniques Realistic Techniques Chokes Pile On! Inflicting More Pain With Locks Harsh Realism: Judo Throw Cinematic Techniques 5. Lenses and Styles Lenses Trial by Combat Animal Styles Character Styles Appendix: Tables Index
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