GURPS Spaceships 7 Divergent and Paranormal Tech
Book information
Description
Introduction Publication History About the Series About the Author About GURPS Spacecraft Design Options Ship Design Smaller Systems Larger Systems System Descriptions Armor, Wooden Armor, Etherwood Armor, Adamant Armor, Skystone Armor, Iron Armor, Orichalcum Armor, Structural Field Digestive System Ether Propulsion Exophase Field Extradimensional Interface Habitat Options Factory Gasbag Helicopter Rotor Holoprojector Jet Engine Lightspeed Drive Magnetic Planetary Drive Maneuver Enhancement Maw Maws and Other Melee Attacks Ornithopter Wings Parachronic Flux and Time-Flux Drive Power Plant, Ether Furnace Power Plant, Magical Power Siphoning Power Plant, Orgone Power Plant, Perpetual Motion Machine Power Plant, Psychotronic Power Plant, Solar Boiler Power Plant, Vacuum Energy Reaction Engine, Laser Rocket Reaction Engine, Plasma Reaction Engine, Solar Thermal Sails, Radioisotope Sails, Tachyon Sapient Brain Small Upper Stage Solar Mirror Tail Weaponry Design Features Design Switches Sealed Vessels at Low Tech Levels Zombie Vehicle Spell Statistics Crew Basic Statistics Block Air Performance Boost Drive Travel and Combat Fantastic Cosmology The Crystal Spheres The Edge of the World Hyperdynamic Cosmos Air-Filled Cosmos Boost-Drive Movement Travel Basic Combat Tactical Combat Heliographs Pseudo-Atmospheric Movement Travel Basic Combat Tactical Combat Consumables Fuel Supplies Warheads Weaponry Fantastic Spacecraft Magical Ships Star Galleon (TL4^) Soul Slaver (TL3^) Steampunk and Weird-Science Ships Ether Steamship (TL5+2^) Ether Ironclad (TL5+2^) Psi-Jammer (TL11^) Operator-Class Reality Police Cruiser (TL12^) Bioships and Space Monsters God Ship (TL3+4^) Space Amoeba Space Whale Tree Ship (TL10^) Index
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