GURPS Tactical Shooting
Book information
Description
Introduction Publication History About the Author About GURPS 1. Lock And Load What Is Tactical Shooting? Tactical Terms History of Tactical Shooting Firearm Myths and Legends Gunfighter Survival Conditions of Readiness 2. The Art Of Shooting Firearm Range Non-Combat Bonuses Who Draws First? Situational Awareness Shooting Stances Pocket Shooting Shooting in Armor Using the Sights Transitioning to a Handgun High-Speed Shooting Shooting for Effect The Pelvic Shot Bullet in Your Head Black Powder Guns Tactical Dodging Shooting on the Move Immediate Action Shooting at Several Opponents Shooting in Darkness Darkness Penalties Reloading Underloaded Magazines Tactics in Action Close Combat and Close Combat Sniping Rangefinding Cover and Concealment Shooting Around Cover Attacks With Mixed Ammunition Shooting From Vehicles Harsh Realism for Tactical Shooters Things Not to Do The Tactical Mind After the Firefight 3. Style Components Advantages Perks Skills Adjusting Sights Guns Skill Levels Technniques 4. Gunfighters Fight Like You Train, Train Like You Fight Untrained Shooters Assaulter Modern Pistol Point-Shooting Practical Sports Shooting Rifleman Sharpshooter Shotgunner 5. Tactical Firearms Choosing Your Weapon How to Get Them Weapon Descriptions Handguns Shotguns Rifles The Tactical Carbine Submachine Guns Light Machine Guns Grenade Launchers Hand Grenades Pipe Bombs Gunsmithing Tactical Equipment Sound Suppressors First-Shot Pop Holsters, Scabbards, and Slings Magazine Modifications and Reloading Aids Sights and Targeting Aids Stocks, Tripods, and Bipods Miscellaneous Accessories and Modifications Choosing Your Ammo Tactical Loadouts Basic Loads Loaded for Bear Appendix: Research Material Books And Manuals Films And Television Index
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