ITALIAN

The Past As a Digital Playground: Archaeology, Virtual Reality and Video Games

Book information

Publisher
Archaeopress
Year
2022
ISBN
9781803272665, 9781803272672, 180327266X
Language
italian
Format
PDF
Filesize
19 MB (20348854 bytes)
Series
Archaeopress Access Archaeology
Edition
Bilingual
Pages
119\123
Time added
2023-05-20 07:42:45

Description

The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage. Cover About Access Archaeology Title Page Copyright info Indice Introduzione (Re)living Vindolanda: Designing Educational Computer Games for Outdoor Environments Virtual Neapolis. Un’esperienza di visita immersiva in VR per le vie di Napoli Virtual tour di Poggio Bonizio: teoria, tecnologia e applicazioni dalla grafica 3d alla VR Archeologia, interazione, gioco: come il digitale ha mutato la disciplina. L’osservatorio di Archeovirtual Hold the Hut, il progetto di tutela e valorizzazione della capanna arcaica di San Chirico Nuovo (Potenza, Basilicata) A video game for the Archaeological Park of Poggibonsi (Italy). Towards new promotional and educational trends: potentials, challenges, and perspectives Archeodromo di Poggibonsi: un futuro “materiale” e “virtuale” La “fine” ed un nuovo inizio: il Metaverso in archeologia

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