Invent Your Own Computer Games with Python 4th Edition
Book information
Description
Invent Your Own Computer Games with Python teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. The programs covered include Hangman, Tic Tac Toe, Reversi, Caesar Cipher, Guess the Number, and Dragon Realm. Later chapters cover how to make 2D graphical games using the popular Pygame library. You'll learn how to: * Put together loops, variables, input/output, and flow control statements into working programs * Use data structures such as lists, dictionaries, and tuples * Debug programs and find errors * Program simple game-playing AI opponents * Draw graphics and animation into your games The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython. com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before. [(Source)][1][1]: http://www. amazon. com/Invent-Computer-Games-Python-Edition/dp/1503212300xxviii, 344 pages : 24 cm"Teaches you how to make your own versions of classic computer games"--Includes indexThe interactive shell -- Writing programs -- Guess the number -- A joke telling program -- Dragon realm -- Using the debugger -- Designing hangman with flowcharts -- Designing Hangman with flowcharts -- Writing the hangman code -- Extending hangman -- Tic-tac- toe -- Bagels deduction game -- Cartesian coordinate system -- Sonar treasure hunt -- Caesar cipher -- Reversegam game -- Reversegam AI simulation -- Creating graphics -- Animating graphics -- Collision detection -- Using Sounds and images -- A Dodger game with sounds and images
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