ENGLISH

Physics for Game Programmers

Book information

Publisher
Apress
Year
2005
ISBN
159059472X, 9781590594728
Open Library ID
OL8848742M
Language
english
Format
PDF
Filesize
6 MB (6804474 bytes)
Edition
1
Pages
458\458
Time added
2011-06-04 13:46:07

Description

This book illustrates how to infuse compelling and realistic action into game programming—even if you don’t have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy or language-specific, and all chapters include unique, challenging exercises to solve. This fun book also includes historical footnotes and interesting trivia. The style will be light and conversational, and all physics jargon will be properly and clearly explained.

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