ENGLISH

Beginning 3D Game Programming

Book information

Publisher
Sams
Year
2004
ISBN
0672326612, 9780672326615
ASIN
B003Y3Y5K6
LCC
QA76.76.C672 M546 2005
Open Library ID
OL3312866M
Language
english
Format
CHM
Filesize
4 MB (3842297 bytes)
Pages
432\0
Topic
Computers Media
Library
mexmat
Time added
2009-07-20 03:45:11

Description

There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there are also quite a few 'game development' books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp. It won't get bogged down in page after page of boring theory but instead will teach through many interesting hands on examples. Tom Miller brings years and years of 3D game programming to the table and couples that with an engaging writing style to mentor readers in the intricacies of game development. The book starts out with a crash course in game programming concepts and then progresses into developing 3 different types of games with many useful tips, notes, and cautions along the way. This title will serve as a useful guide to either current 2D game developers or programmers that want to learn to program games.

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