ENGLISH

Understanding video games: the essential introduction

Book information

Publisher
Routledge
Year
2008
ISBN
0415977207, 9780415977203, 0415977215, 9780415977210, 0203930746, 9780203930748
DOI
10.4324/9780203930748
LCC
GV1469.3.E44 2008
Google Books ID
Obxbis3vtK4C
Language
english
Format
PDF
Filesize
48 MB (50145853 bytes)
Edition
1
Pages
302\302
Topic
Computers
Scanned
no
Time added
2012-02-04 16:00:00

Description

From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence.Throughout the book, the authors ask readers to consider larger questions about the medium:* what defines a video game?* who plays games?* why do we play games?* how do games affect the player?Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.

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