ENGLISH

Introducing Starling: Building GPU Accelerated Applications

Book information

Publisher
O'Reilly Media
Year
2012
ISBN
978-1-4493-2086-7
Language
english
Format
PDF
Filesize
8 MB (8041069 bytes)
Pages
122\124
Time added
2016-06-29 18:00:00

Description

Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs. Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone.

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