GURPS Power-Ups 9: Alternate Attributes
Book information
Description
Contents Introduction About the Author 1. Playing with Points Cheaper Basic Attributes Non-Uniform Progressions Cheaper Secondary Characteristics Skill Contributions as Talents? Talents More Expensive Basic Attributes Attribute Costs and Advantages Telekinesis Disadvantages More Expensive Secondary Characteristics Aesthetic Pricing 2. Changing the Game Reformulating Secondary Characteristics Adjusting Attribute Value Without Changing Cost Fancy Formulas Independent Secondary Characteristics Setting Limits Adding Attributes Promoting Advantages to Attributes Adding Secondary Characteristics Existing Secondary Characteristics, New Basic Attributes External Social Attributes Status Wealth Combined Status and Wealth Dividing Up Existing Scores What’s In a Name? Splitting Up the Universe Why Human Norms? New Resources Doing Away with Attributes Keeping What Matters Filling the Gaps N/A? 3. Fallout Reassigning Skills New Homes for Old Skills Reassigning Advantages and Disadvantages Skill Contributions to Attribute Cost Separating Skills from Attributes The Question of Point Budget Bottom-Up Budgeting Effectiveness Top-Down Budgeting Different Strokes? Index
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