GURPS Classic: Atlantis
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http://www.sjgames.com/gurps/books/atlantis/ Introduction About GURPS 1. Platonic Solids Plato's Story Plato’s Ideal State The Princes of Atlantis Views After Plato Plato’s Possible Inspirations Rebirth of a Notion Donnelly’s Atlantis Atlantis, Aztlán, Aztecs? Renaissance Utopias Atlantis, the Original Civilization Theosophy Theosophy’s Atlanteans in GURPS Terms Atlantis as a Mystic Symbol The Crystal Domes What if Atlantis Hadn’t Sunk? In the Modern Age Atlantis in Genre Fantasy SF Versions Atlantis in Dreams Archaeology Strikes Back: The Santorini Hypothesis Minoan Crete The Feminist Minoans? The Atlantis Issue The Dating Game Other Theories Other Media The Bimini Road 2. These We Have Lost The Dream of What is Lost Celtic Legends Otherworld-Islands The Christian Era The Arthurian Legends Lost Towns Noah’s Flood (and Others) The Black Sea Inundation (and Others) Sodom and Gomorrah Irem of the Pillars Northern Variations Cartographic Phantoms and Seafarers' Myths The Sargasso Sea The Legend of St. Brendan The Brendan St. Michael’s Islands Davy Jones and Fiddler’s Green Lemuria The Original Theory The Theosophists A Nazi Atlantis? Mu Oannes Theosophy’s Lemurians in GURPS Further Images An Indian Atlantis? Pompeii and Herculaneum GURPS Traveller: Ancient Memories? Horror: It Is Not Lost 3. Beneath the Waves Fantasy Sea-Dwellers Greek Myths Merfolk Arabian Nights “Sea-Born” The Samebito of Japan Modern Fantasy Fishmen Lake and River Monsters Science Fiction Underwater Modern Ideas Venturing Beneath the Sea The Ocean’s Divisions Sonar and Oceanography Ocean Floor Geology Deep-Sea Diving The First Diving Suits? The Pressure Support Advantage Diving Equipment Homo Marinus Homo Amphibius Diving Technologies Underwater Vehicles Undersea Colonies Undersea Industries Underwater Sensors Dolphins and Whales Sentient Cephalopods? Cephalopod Characters? Underwater Combat The Smell of Blood Underwater Combat Options Sample Underwater Vehicles Early Experiments TL6 Submarines TL7 Submarines Deep-Ocean Research Craft Speculative Designs Underwater Vehicle Design Rules and Options 4. The Orichalcum Age Introduction Geography The Principalities The Tech Level The Capital Orichalcum The History of Atlantis The Age of Greatness Decadence Atlantean Sports The Current Situation The Emperor Poseidophilos Factions Relations With Other Lands An Alternate Version Atlantean Armed Forces Infantry Chariots Elephant Forces Atlantean Galley Atlantean Characters Atlantean Magic The Royal Magic Other Powers The Destined Disaster The Volcanoes Crossovers and Variations Atlantean Wildlife Domesticated Animals 5. The Herids of Minos History The Fall of Crete The Minoan Diaspora The Labyrinth The Aftermath of the Diaspora The Minotaur The Foundation of the Conspiracy Game Mechanics for the Crystalline Matrices Further Operations Atlantis in the Atlantic Minoans in GURPS Technomancer Recent Centuries Atomic Horror Crossovers The Conspiracy Today The Council Regional “Lords” The Minoans and Archaeology Minions of Minos Relations With Other Conspiracies Thinking Like a Minoan Factions The Palatines The Thalassocrats The Bull-Dancers The Bull-Dancer Martial Art Overall Goals The Minoans and GURPS Voodoo The Minoans and Technology Maritime Technology Psionics Psionic Technology Secrecy Using Spell-Based Magic Instead of Psionics 6. Lords of the Deep Victorian/Steampunk Games Modern-Day/Supers Games History: Deep Survivors The Human Atlantis Air-Breather Characters The Rebuilding Menace From the Black Smoke Water-Breather Characters Stasis Romance Across the Divides Atlantis in the Modern Age Contact! Using the Location in Other Periods Atlantean Technology The Tech Level The Basis Personal Arms and Armor Characters The Autocrat Atlarestes XXXIV Princess Thalseis Oceania Dark Rapture Adding Magic or Psionics Vehicles Bibliography Index
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