New Creativity Paradigms: Arts Learning in the Digital Age (New Literacies and Digital Epistemologies)
Book information
Description
Commissioned by the Wallace Foundation, this book explores research indicating that youth are learning new ways to engage in the arts on their own time and according to their own interests. Digital technologies, such as production tools and social media, allow youth to create and share their art. Kylie Peppler urges educators and policy makers to take advantage of «arts learning opportunities» and imagine a school setting where young people are driven by their own interests, using tablets, computers, and other devices to produce visual arts, music composition, dance, and design. This book gives educators an understanding of what is happening with current digital technologies and the opportunities that exist to connect to youth practice, and raises questions about why we don’t use these opportunities more frequently. Cover Contents Acknowledgments Executive Summary A Framework for Thinking About Interest-Driven Arts Learning Media-Absorbed Teens and Interest-Driven Arts Communities for Arts Learning—Virtual, Physical and Both Adjusting Instruction to Teens’ Level of Interest Challenges and Possibilities Introduction The Resounding Voice of Youth in a Digital Age “A Place to Express Yourself” A Rookie’s Industry Clout From Video Games to Violin Lessons Tw1tterBand Challenges and Opportunities of Interest-Driven Arts Learning A Doorway In Scope of the Review Chapter 1 The Importance of Arts Learning Arts as a Means of Learning about the Self, the Group, and the Other Cultures Arts and Learning about the Self The Arts and Group Learning The Arts and Cross-Cultural Learning Learning What Matters A Framework for Interest-Driven Arts Learning Technical Practices Critical Practices Creative Practices Ethical Practices Summary Chapter 2 How Are Youths Creatively Using Digital Technology? Ownership and Use of Media Teens as Content Creators Conversations and Critique in Cyberspace Social Network and Media-Sharing Tools Social Learning Networks Notes Chapter 3 The New Digital Arts: Forms, Tools, and Practices Old Forms Re-envisioned Visual Arts Comics and Manga Digital Photography Dance Digital Music Drama Film, Video, and YouTube Podcasting and Digital Radio Animation Machinima Creative Writing FanFiction Digital Poetry & Spoken Word Summary Chapter 4 New Media Arts, the Do-It-Yourself Movement, and the Importance of Making New Media Arts Creative Coding Video Game Design DIY as an Artistic Practice Does Making, Creating, and Performing Matter? Notes Chapter 5 Communities That Can Support Interest-Driven Arts Learning Non-Formal Communities Informal Communities Virtual Communities Grassroots Movements Summary Chapter 6 Inviting and Sustaining Participation in the Arts Sustaining Interest in the Arts Progression Pathways New Strategies to Reach Youths Directly Chapter 7 Challenges and Recommendations Challenge 1: Conceptualizing Interest-Driven Arts Learning in New Media What we can do now: Challenge 2: Changing Perceptions of Youths’ Interest-Driven Arts Activities What we can do now: Challenge 3: Promoting Equity in Interest-Driven Arts Learning Opportunities What we can do now: Challenge 4: Designing Interest-Driven Arts Learning Social Networks What we can do now: Challenge 5: Inviting, Sustaining, and Supporting Participation in Arts Activities What we can do now: Conclusions Appendices Appendix A: Communities that support interest-driven digital arts learning Appendix B: Apps that support interest-driven digital arts learning Appendix C: Online platforms that support interest-driven digital arts learning References
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