Learning in the Age of Digital and Green Transition: Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 2
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Description
We are currently witnessing a significant transformation in the development of education on all levels and especially in post-secondary education. To face these challenges, higher education must find innovative ways to quickly respond to these new needs. These were the aims connected with the 25th International Conference on Interactive Collaborative Learning (ICL2022), which was held in Vienna, Austria, from September 27 to 30, 2022. Since its beginning in 1998, this conference is devoted to new approaches in learning with a focus on collaborative learning in higher education. This book contains papers in the fields of: • New Learning Models and Applications• Project-Based Learning• Engineering Pedagogy Education• Research in Engineering Pedagogy• Teaching Best Practices• Real World Experiences• Academia-Industry Partnerships• Trends in Master and Doctoral Research. Interested readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further and continuing education lecturers, etc. Preface Committees Contents New Learning Models and Applications PBL-Oriented Teaching as a Necessity - Implementation of the COMET Competence Measurement Procedure for Recording Individual Competence Development 1 On the Necessity of Project Based Learning (PBL) in Engineering Education 1.1 PBL as the Key to Promoting Sustainability 1.2 PBL as a Prerequisite for Promoting “New Enlightenment” 1.3 PBL as a Key to the Disclosure of Purpose 1.4 Interim Conclusion 2 On the Conception of COMET as a Reflexive Competence Measurement Procedure 2.1 The Concept of Competence in COMET 2.2 Design Tasks as a Basis for Testing 2.3 Rater System 3 Adaptation of COMET for Engineering Education 3.1 Engineering Work as Design Work - A Turn Towards Engineering Education 3.2 DBR-Supported Development of the Implementation Concept 3.3 Adaptation Problems 4 Findings from the COMET Measurements 4.1 Holistic Engineering Education - Not the Norm 4.2 Lecturer-Student-Congruence References Design and Implementation of Online Leadership Education Using Meeting Simulator and Peer Reflection 1 Introduction 2 Leadership Class Design 2.1 Objectives of the Class 2.2 Leadership Education Model 2.3 Flow of Online Classes and Self-study 2.4 Design of Online Classroom Environment 3 Online Peer Reflection 4 Evaluation and Discussion 5 Conclusion References Limits and Benefits of Using Telepresence Robots for Educational Purposes 1 Introduction 2 Method 3 Results 3.1 Literature Review 3.2 Technology Review 4 Conclusion References Development of Reflection Ability Required as a Lifelong Learner 1 Introduction 2 OECD Learning Compass 3 Purpose 4 Reflection in Higher Education 5 Reflective Activities in Project Learning 6 Reflective Practice of Leadership Behavior in Project Activity 7 Learning Assessment and Reflection 8 Conclusions References Developing Students’ Emotional Intelligence in English Classes Taught in the Speaking Club Format 1 Problem Statement 2 Analysis of Recent Research and Publications 3 Results and Discussion 4 Conclusions References A Comprehensive Model for Augmented Confidence Based Learning (ACBL) 1 Introduction 1.1 Authentic Learning (AL) 1.2 Confidence Based Learning (CBL) 2 Review of the Existing Work 2.1 Problem Domain and Research Gap 3 Proposed Methodology 3.1 The Proposed Model 3.2 Components of the Proposed Model 4 Results and Discussions 5 Conclusion and Future Scope References Analysis of Classroom Interaction Using Speaker Diarization and Discourse Features from Audio Recordings 1 Introduction and Motivation 2 Related Work 3 Context 4 Audio Pipeline 5 Features for Audio Analysis 6 Insights from Data Visualization 7 Conclusions and Future Work References How the Pandemic Helped and Hindered Student-Centered Learning 1 Introduction 2 Methodology 2.1 Survey 2.2 Interviews 3 Results 3.1 Survey 3.2 Interviews 3.3 Interpretation 4 Conclusion References Integrated and Virtual Learning as Element of Coping with Multiple Transitions in Health Care 1 Context 1.1 Objectives 1.2 Purpose 2 Approach 2.1 Methodology 2.2 Methods for Virtual Learning 3 Actual Outcome 3.1 Virtual Learning Concept 3.2 Learning Module: “Base and Middle Management” 3.3 Learning Module: “Mentorship” 4 Advanced Concept 4.1 Joint Cognitive System (JCS) 4.2 PIMEX Based Mixed-Method Approach for Risk Assessment and Knowledge Generation 4.3 Visual Structure Interface (VSI) 5 Conclusions and Discussion References Evaluating Online Engagement and Narrative Feedback as Indicators of Student Performance 1 Introduction 2 Aim of the Study 3 Experimental Design 3.1 Data Collection 3.2 Data Analysis 4 Results and Discussion of Results 4.1 Accuracy of Prediction Across Subjects 4.2 Feature Distribution 5 Conclusion and Future Work References Emotional Intelligence in the Development of Entrepreneurial Competence 1 Problem Statement 2 Analysis of Recent Research and Publications 3 Statement of Basic Material and the Substantiation of the Obtained Results 4 Conclusions References Teaching English in Universities for IT Students 1 Introduction 2 Methodology 3 Results 4 Conclusion References A Disinformation Training Course Using the PROVENANCE Verification Indicator Tool 1 Introduction 2 Disinformation Training Course 2.1 Verification Indicator 2.2 Course Concept 3 Evaluation 3.1 Method 3.2 Results 3.3 Discussion 4 Conclusion References Use Case Driven Educational Content Engineering 1 Introduction 2 Software Specification and Modeling 3 Curriculum as an Event Hierarchy Model 4 Use Case Driven Educational Content Modeling with UML 5 Related Work 6 Conclusions References “In Vivo” Science Learning - Academic Teaching Through a Game-Based Process 1 Introduction 2 Rationale for the Present Study 3 The Research 3.1 Purpose and Research Questions 3.2 Research Sample 3.3 Research Method and Tools 3.4 Ethical Concerns 3.5 Data Analysis 3.6 Research Process 4 Results 5 Discussion and Conclusions References Towards User2Machine Model for Higher Education - Enforced by Covid19 Pandemic 1 Introduction 1.1 Covid19 Pandemic and Higher Education 1.2 Unique Technologies in Online Education 2 Architectural Tripod for User2Machine Interaction 3 The Proposed User2Machine Interaction Model 4 Conclusions and Future Research Direction References Adult Learners’ Impressions About Intelligent Tutorial System: A Case Study of Adult Basic Education and Training 1 Introduction 1.1 ABET 1.2 ITS 2 Methodology 2.1 Study Participants 2.2 Data Collections Methods 3 Data Analysis and Discussion 3.1 Profile of Study Participants 3.2 Pre-test Questionnaire 3.3 Post-test Questionnaire 4 Conclusion References Contribution of Artificial Intelligence in Counselling: Study Case on Self-control of Adolescents Studying Drama 1 Introduction 2 Materials and Methods 3 Results and Discussions 4 Conclusion and Future Work References Project Based Learning POSTER: Proposing a Microlearning Approach to Enhance Digital Story Telling Skills with Rich Media in the PBL-Based Engineering Education 1 Introduction 2 Developed Educational Program 2.1 Scanimation Production 2.2 Production of Flip-Through Animation 2.3 Production of Stop-Motion Animation 3 Program Implementation and Questionnaire Survey 4 Conclusion References How to Flip a Classroom? Project Based and Collaborative Learning with Learner-Centered Methods and Its Impact on Technical Teacher Education 1 Introduction 2 Methodology 3 The Development Process 3.1 Course Design 3.2 The Implementation Process 3.3 Learning Environment Based on Cooperation: The Role of Teamwork in the Learning Process 4 Outcomes 4.1 Changes in Methodological Knowledge 4.2 Changing Thinking About Teamwork 5 Summary and Suggestion References Project Based Learning Approach to Developing Presentation Skills 1 Introduction 2 Approach 3 Developing Presentation Skills of Bachelor’s Degree Students 4 Developing Presentation Skills of Master’s Degree Students 5 Conclusions References Integrating Sustainable Aspects to Robotic Application and Its Impact on Course Design in Human-Machine Interaction 1 Basic Considerations 1.1 Course Design “Technology of Human-Machine Interaction” 1.2 Holistic Approach Integrating Sustainable Aspects 1.3 Choice of Robotic System Under Sustainability Aspects 2 Interaction Application and Learning Scenario 2.1 Modelling of “Pick-and-Place”-Task 2.2 Redesign of Course Concept 2.3 Assessment Criteria and Robotic Platform 3 Summary and Acknowledgement References Workshop on Modelling and Computer Simulation of Phase Change Material Backup Systems for Solar Energy Harvesting 1 Introduction 2 Phase Change Model, Investment Costs and Amortization Times 2.1 Phase Change Model 2.2 Investment Costs and Amortization Time 3 Results and Discussion 4 Conclusions References The Role of Group Project-Based Learning in Engineering Training 1 Introduction 2 Methods of Research 3 Research Results 4 Conclusions References Competence-Based Support for Project-Based Learning in Virtual Settings 1 Introduction 2 State-of-the-Art 2.1 Competences, Soft Skills and Personality Traits 2.2 Project Teams: Influence of Personality Traits and Team Roles 2.3 Developing Soft Skills in Practice: Project-Based Learning 3 Competence-Based Projects and Team Roles 3.1 Cross-Border Master’s Education in EuroPIM 3.2 Conceptual Model for Project Selection 4 Model Validation with Experts 4.1 Semi-structured Interviews 4.2 Discussion of Results 5 Conducting a Cross-Border Student’s Project 5.1 Concept and Execution of the Project 5.2 Student Journey Configurator (SJC) Evaluation 6 Evaluation of the Cross-Border Project 7 Conclusion and Outlook References Work-in-Progress: DIY Ventilator - A CoVID-19 Action 1 Introduction 2 The Project 3 The Instructional Strategy 4 Outlook References Poster: Design Project in Kanazawa Technical College Implemented with Reference to Project Design Programs in Kanazawa Institute of Technology 1 Introduction 2 Project Design (PD) Programs at KIT 2.1 Comparison of KIT and KTC in the Japanese School System 2.2 PD Programs at KIT 3 Implementation of KTC’S Design Project 3.1 KTC’S Design Project with Reference to PD Program 3.2 Questionnaire Survey After Project Completion 4 Summary References Work in Progress: Implementing and Evaluating a Competency-Oriented Assessment in an Innovative Application-Oriented Course of Mechanical Engineering 1 Introduction 2 Theoretical Background 2.1 Definition of the Competency Concept Used in this Article 2.2 Dimensions of Competency 2.3 Assessment of Academic Competencies 3 Approach 3.1 Description of the Course Concept 3.2 Evaluation of the Competency-Oriented Assessment 4 Anticipated Outcomes and Conclusion References Work-in-Progress: Building Up Employability Skills and Social Responsibility in the University of La Rioja Industrial Engineering Degrees 1 Introduction 2 The OSOR Project 2.1 Stakeholders 2.2 Project Development 3 The OSOR Under the EntreComp Framework 3.1 Key Entrepreneurial Competences Involved in OSOR 3.2 Activities to Develop the Entrepreneurial Competences 4 Main Assessment Tools of the OSOR 5 Results and Discussion 6 Conclusion and Future Works References How Interdisciplinary Hackathons Foster the Linking of Teaching and Practice 1 Context 2 Potential of a Hackathon in the Context of University Teaching 3 Practical Application of a Hackathon at the DHBW Stuttgart 4 Practical Outcome 5 Why an Interdisciplinary Hackathon? 6 Conclusion References Engineering Pedagogy Education Preparation of Students of Engineering and Pedagogical Specialties for the Development and Implementation of Interdisciplinary Didactic Projects Using IT-Technologies 1 Problem Statement 2 Analysis of Recent Research and Publications 3 Statement of Basic Material and the Substantiation of the Obtained Results 4 Conclusions References Didactic Adaptation of Medical Information for the Formation of Valeological Competence in Engineering and Pedagogical Training 1 Problem Statement 2 Analysis of Recent Research and Publications 3 Statement of Basic Material and the Substantiation of the Obtained Results 4 Conclusions References Video Content Creation Technology to Provide Web Resources for Distance Learning and Evaluation, Using Qualimetric Tools 1 Problem Statement 2 Analysis of Recent Research and Publications 3 Statement of Basic Material and the Substantiation of the Obtained Results 4 Conclusions References Preparing Engineering Teacher Students for the Challenges of Vocational Training 1 Introduction 2 Changes in Vocational Training and in Vocational Teacher Education 3 Challenges in Engineering Teacher Education 4 The Necessity for Methodological Renewal 5 Possibilities for Methodological Improvement 6 Summary References Teaching and Learning Transferable Skills in Engineering Education via Service Learning: Case Study of a University of Technology in South Africa 1 Introduction 2 Learning Pedagogies for Epistemological Access 3 Service Learning as a Pedagogic Strategy 4 The Challenge of Gaining Transferrable Skills 5 Service Learning and Transferable Skills 6 Conclusion References New Forms of Pedagogical Assessment in Engineering Teacher Education 1 Introduction 2 Changes in the System of Vocational Training 3 Challenges in Secondary-Level Vocational Training 4 The Need for Methodological Renewal 5 Developmental Assessment 6 Survey on the Methodological Culture of Teacher Assessment and Testing 7 Summary References Students’ Behaviour in Stressful Situations in Diverse Cultures 1 Introduction 2 Stress Management with Different Cultural Backgrounds 3 Participants, Methods, and Instruments 4 Results 4.1 Analysis of Stressors and Stress Factors 4.2 Exploration of the Stress Management Tools/Methods Applied 4.3 Analysis of Stress Management Presented Through a Concrete Situation 4.4 Exploring External Signs of Stress Among Students 4.5 Identifying the Use and Direction of Requesting Help in a Stressful Situation 4.6 Examining Correlations in the Light of Successful Coping Outcomes 5 Discussion and Conclusion References Why is It so Difficult to Apply Student-Centered Approach? 1 Introduction 2 Institutional Challenge 3 Pedagogical Methodologies Applied 4 Teaching Challenges 5 Course Challenges 6 Solutions 7 Conclusions References Which Pathway Towards Mathematics’ Assessment in Engineering Education? 1 Introduction 2 Assessment Schedule 3 Context of Application 4 Implementation 4.1 CTeSP 4.2 Technology and Industrial Management Degree 4.3 Computer Engineering Degree 5 Outcomes 6 Conclusions References Improving the Digital and Pedagogical Competence in Engineering Educational Context 1 Digital and Pedagogical Competence in Engineering Educational Context 1.1 Engineering Pedagogy in the Chilean Context 1.2 The Digital Competence (DC) Framework 1.3 A Proposal for Teacher Training in Online Engineering Pedagogy (OEP) 2 Evaluation Results of the Teacher Training Course in OEP 2.1 Materials and Methods 2.2 Characterization of the Sample 2.3 Research Results 3 Discussion and Conclusions References The Impact of the Computational Pedagogy STEAM Model on Prospective Teachers’ Computational Thinking Practices and Computational Experiment Capacities. A Case Study in a Training Program 1 Introduction 1.1 The Computational Thinking 1.2 The Computational Science (C.S.) 1.3 The Boundary Objects and Cross-Cutting Concepts 1.4 The Computational STEAM Pedagogy Model-Didactic Strategies and Assessment in Computational Pedagogy Model 2 Methodology 3 Data Collection and Analysis 3.1 Results for Computational Thinking (CT) 3.2 Results for Computational Pedagogy 4 Conclusions and Recommendations References Modeling the Learning Activities of Future IT Specialists with Using of Fuzzy Logic 1 Problem Statement 2 Analysis of Recent Research and Publications 3 Statement of Basic Material and the Substantiation of the Obtained Results 4 Conclusions References The Use of Computerized Laboratory and Training Complexes in Engineering and Pedagogical Education 1 Problem Statement 2 Analysis of Recent Research and Publications 3 Statement of Basic Material and the Substantiation of the Obtained Results 4 Conclusions References Potential of the Learning Project’s Task 1 The Basis for the Development of the Project 1.1 Initial Situation 1.2 Research Question 1.3 Methodology 1.4 What Does “Shaping” Mean? 2 The LOBB Project Smartphone Holder 3 The Task is the Linchpin 3.1 Requirements for the Task 3.2 Learning Task: Design a Smartphone Holder 3.3 Justification of the Task 4 Independence and Competence Acquisition in Learners 4.1 Micro Teaching 4.2 Excursion day 4.3 Group Work with Digital Media 5 Teacher: In-Service Training 5.1 Joint Planning and Rater Training 5.2 Rater Training 6 Competence Measurement with COMET 6.1 The COMET Procedure 6.2 The First COMET Test 6.3 The Second COMET Test 7 Summary 8 Conclusion References Teaching Interchange – An Interactive Online Event for Peer Learning Among Educators 1 Introduction 2 Objective and Approach 3 Assessment of Individual Needs 4 Content and Implementation 5 Outcomes and Conclusion References Training Engineering University Students to Participate in Academic Mobility Programs 1 Context 2 Purpose 3 Approach 4 Actual Outcomes 5 Conclusions References Student Associations as a Way of Improving Professional Competencies and Soft Skills 1 Introduction 2 Research Background 3 Project Description 3.1 Purpose of Study 3.2 Research Basis 4 Discussion 5 Conclusion References Work-in-Progress: Interrelation Between Types of Social and Psychological Adaptation and Personal Identity in the Age of Digitalization 1 Introduction 2 Project Description 2.1 Purpose of the Study 2.2 Research Materials 2.3 Research Participants and Means 2.4 Research Methods 3 Research Description 4 Discussion 5 Conclusion References Work-in-Progress: The Impact of Computational Thinking on Introducing Programming: Quasi-experiment and Student Perception 1 Introduction 2 Method 3 Result and Discussion 4 Conclusion References Improving Secondary School Engineering Education Access in Rural Ohio 1 Background 1.1 US Engineering Education 1.2 Northwest State Community College 2 The Program 2.1 The Concept 2.2 Teaching the Program 2.3 Motivation for Enrolling 3 Results 3.1 Profiles of Teachers Enrolling 3.2 Collection of Results 3.3 Analysis of Results 4 Conclusion References Research in Engineering Pedagogy Undergraduate Students’ Attitudes Toward an Engineering Course that Integrates Several Levels of Abstraction 1 Introduction 2 Abstract Thinking 3 “Digital Systems and Computer Structure” Course 4 Research Goal and Methodology 4.1 Goal 4.2 Participants 4.3 Methodology 4.4 Tools 5 Findings 5.1 ECE and CS Students’ Attitudes 5.2 Attitude Components 6 Discussion and Conclusions References Interdisciplinarity as a Means of Promoting Learning in Electrical and Computer Engineering 1 Introduction 2 Interdisciplinary Education 3 “Electronic Circuits” Course 4 Research Goal and Methodology 4.1 Goal 4.2 Participants 4.3 Methodology 4.4 Tools 5 Findings 5.1 Academic Achievement 5.2 Attitudes 6 Discussion and Conclusions References Research Perspectives and Innovative Applications for Sustainable Engineering Education 1 Context and Goals 2 Methodological Approach 2.1 Systematisation of the EER Landscape in General 2.2 Theory-Based Positioning of Sustainability in the EER Landscape 3 Outcomes from the Research Perspective 3.1 General Statements 3.2 Results with Focus on the Subcategory Sustainability 3.3 Clustering of Articles Assigned to the Sub-category “Sustainability” 4 Outcomes for Innovative Applications for Sustainable Engineering Education 4.1 Interdisciplinary BA Study Programme 4.2 As an Example - The Minor Engineering Fundamentals 5 Conclusions References Impact of Students' Initial Abstract Thinking Competence on Successfully Studying Computer Science 1 Motivation 2 Related Work 3 Goals 4 Abstract Thinking Assessment 5 Hypothesis 1: Evaluation of the Assessment Instrument 6 Correlating Abstract Thinking Skills and Study Success 6.1 Hypothesis 2: Abstract Thinking and Software Development 6.2 Hypothesis 3: Abstract Thinking and Overall Study Success 7 Conclusions References E-Portfolio as a Component of the Information and Analytical System of Scientific Staff Training 1 Problem Statement 2 Analysis of Recent Research and Publications 3 Statement of Basic Material and the Substantiation of the Obtained Results 4 Conclusions References Students’ Feedback on Teaching and Learning English for Specific Purposes Before, During, and After the Covid-19 Pandemic 1 Introduction 2 Methodology 2.1 Research Problem and Objective 2.2 Research Questions and Statements 2.3 Expectations 2.4 Methods, Tools, Sample 3 Results and Discussion 3.1 Statements 1–4 3.2 Statements 5–10 3.3 Statements 11–12 3.4 Limits of Research 4 Conclusions References The Relationships Between Career Image and Teaching Intention Among First-Year Engineering Teacher Training Students 1 Introduction and Theory 2 Presentation of Survey 3 Results 3.1 General Characteristics of the Sample 3.2 Teaching Intention 3.3 Career Image 3.4 Self-reflection: Resources for the Teaching Profession 3.5 Correlations Between Teaching Intention and Teaching Potential of Engineering Students 4 Summary References New Generation of Engineering Students: Do We Know How to Teach Them? 1 Context and Goal 2 Approach 3 Actual Outcomes 4 Conclusions References Computer Aided Technologies in Learning Foreign Languages for Engineering Students 1 Introduction 2 Methodology 3 The Bridge Checklist 3.1 Build Language 3.2 Research 3.3 Innovate 3.4 Develop Critical Thinking 3.5 Get Together 3.6 Expand Technology Skills 4 Conclusion References A Study About the Effects of Educational Robotics Activities on Students’ Self-efficacy Regarding STEM Career Decisions 1 Introduction 2 Educational Robotics Activities 3 Research Design 4 The Positive Effect in Robotics Self-efficacy 5 STEM Career Decision 6 Case Study with a New Innovative Hybrid Design 6.1 Innovative Hybrid Design 6.2 Results of the Case Study 7 Discussion and Conclusion References Online Distance Instruction in Higher Education Through the Lens of Students’ Experience 1 Introduction 2 Theoretical Background 2.1 Online Distance Instruction and Emergency Remote Teaching 2.2 Study Materials for Online Distance Instruction 2.3 Teacher Training 3 Research Methodology 3.1 Research Problem, Questions, Objective 3.2 Research Methods and Tools 3.3 Research Sample 4 Research Results and Discussion 4.1 Statement 1 4.2 Statement 2 4.3 Statement 3 4.4 Statement 4 4.5 Limits of the Research 5 Conclusion References Work-in-Progress: Exploring Psychological and Behavioural Differences Between University IT Student Segments Formed Based on Dropout Time and Academic Performance 1 Introduction 2 Methods 2.1 Measured Features 2.2 Data Sources 2.3 Software and Algorithms 3 Results 4 Discussion References Vocational Education and Training in Context of Industry 4.0: Development Strategy of Study Branches Transport and Automotive Service and Repair 1 Introduction 2 Background of the Case Study 3 Methodology of the Case Study and Its Results 4 Conclusion References Teachers' Digital Literacy as a Prerequisite for Technology-Enhanced Teaching 1 Introduction 2 Assessing of Teachers’ Digital Literacy in the Context of Their Cognitive Competences 2.1 Methodology of the Project PIAAC Online 2.2 Research Results of the PIAAC Online Project and Their Discussion 3 Conclusions References Teaching Best Practices Simulation-Based Learning in Higher Education: 5 Reasons Why Gamification Completes Online Teaching 1 Introduction 1.1 Research Object and Research Question 1.2 Research Goal and Structure 2 Theoretical Background 2.1 Online Learning 2.2 Simulation-Based Learning 2.3 Combination of Online and Simulation-Based Learning 3 Concept and Framework 4 Results 5 Conclusion References Development of Engineering Skills Through Low-Cost Miniature Autonomous Guided Vehicles 1 Introduction 2 Background 2.1 Mechanical Construction and Electrical Concepts 2.2 Setup of the On-Board Computer 2.3 Installation of Software 2.4 Programming 2.5 Sensors and Actuators 2.6 Tests 3 Experiments 4 Results 4.1 First Experiment 4.2 Second Experiment 4.3 Third Experiment 4.4 Common Results in All Experiments 5 Conclusions References Development of Teachers’ Judgement Skills as a Component of Pre- and In-Service Training 1 Introduction 2 Systems of Skills and Competencies for the 21st Century 3 Goal of the Pilot Study 4 Methodology 5 Results and Discussion 6 Conclusion References Didactic Tool for Intuitive Random Process Visualization 1 Introduction 2 Galton Board 2.1 Binomial Distribution 2.2 Normal Distribution 3 The Developed Didactic Tool 3.1 Designing a Virtual Galton Board 3.2 The Operation of the Virtual Galton Board 4 Summary References Creating Environmental Awareness in Education Through IoT and Gamification 1 Introduction 2 The TEASPILS Ecosystem 2.1 The Spike 2.2 The Online Course 2.3 The Dashboard 2.4 Learning Analytics 3 Towards a Gamification Framework 3.1 Gamification Mechanics 4 Conclusion References Sustainability Development Goals in English for Specific Purposes 1 Introduction 1.1 Background 1.2 Literature Review 2 Methodology 3 Results and Discussion 4 Conclusion References Role, Audience, Format, and Topic Strategy in the Improvement of the Writing Skill 1 Introduction 2 Literature Review 3 Methodology 3.1 Participants 3.2 Research Design 3.3 Data Collection Strategies 4 Results and Discussion 4.1 Pretest-Posttest Contrastive Results Analysis 5 Conclusions References The Prospect of Inclusive Pedagogy in Efficiency-Centric Governance Paradigm: Business and Entrepreneurship Teachers’ Perspectives 1 Introduction 2 Literature Review 3 Methodology 4 Findings 5 Discussion and Conclusion References Digital Learning Ecosystem Based on the STEAM Gamification Concept to Develop Innovator Characteristics of Vocational Learners 1 Introduction 2 Implementation 3 Evaluation References Work-in-Progress TO2YS – Teaching Online with Objects from Youth to Seniors 1 Introduction 1.1 The Class 2 Sample Modules 2.1 CPU and Memory 2.2 Secondary Storage 2.3 Computer Graphics and Human-Computer Interaction 2.4 Artificial Intelligence and Robotics 2.5 Future 2.6 Conclusion References Real World Experiences Experiences and Challenges of Building up an Open Source Based Livestreaming System with Back Channel to Implement a Hybrid Classroom Scenario 1 Introduction 2 Design and Implementation of a Hybrid Livestreaming System 2.1 Definition of Terminology 2.2 Key Parameters of a Livestreaming Scenario 2.3 Technical Workflow and Technical Implementation 3 Accompanying Measures and Experiences 3.1 Accompanying Measures 3.2 Do’s and Don’ts in Hybrid Scenarios 4 Evaluation Results 5 Conclusions and Outlook References Victims of Educator-Targeted Bullying: A Qualitative Study on Teacher Harmful Experience 1 Introduction 2 Research Characteristics 2.1 Objective, Design and Sampling 2.2 Data Collection 2.3 Data Analysis 3 Research Results 3.1 Substance of the Teacher Targeted Bullying 3.2 Forms of Teacher Targeted Bullying 3.3 Social Context of Teacher Targeted Bullying 4 Consequences for Victimized Teachers 4.1 Personality Effects 4.2 Teaching Practice and Attitudes Towards Teaching 5 Motivation for TTB 5.1 Perceived Motives Connected with Teacher Personality 5.2 Perceived Motives Connected with Student Personality 5.3 Perceived Motives Connected with Student’s Family 5.4 Bullying and School and Class Social Climate 6 Conclusions References Women in Forestry Engineering School 1 Forestry Higher Education 1.1 Global Forestry Higher Education 1.2 European and Spain Forestry Engineering 1.3 Pontevedra School of Forestry Engineering 2 Students in Pontevedra School 2.1 Average Duration of Studies 2.2 Number of Students 2.3 Number of Graduates 2.4 Place of Origin of Students 2.5 Rate of Success, Evaluation and Efficiency 3 Teachers in Pontevedra School 4 Administration and Service Staff in Pontevedra School 5 Conclusions References Automated Assessment - An Application in Authentic Learning Using Bloom’s Taxonomy 1 Introduction 1.1 Concept of Authentic Learning 1.2 Assessment of Authentic Learning 1.3 Bloom’s Taxonomy and Authentic Assessment 1.4 Application of Machine Learning and Deep Learning in Assessment 2 Review Work 2.1 Problem Definition and Research Gap 3 Proposed Methodology 3.1 Data Collection 3.2 Data Pre-processing 3.3 Description of Models 4 Results and Discussion 5 Conclusion and Future Scope References Building a Digital Bridge Across Cultures and Continents: Exploring New Vistas in Virtual Collaboration 1 Introduction 2 Purpose 3 Approach 3.1 The Process 4 Actual Outcomes 4.1 Benefits, Challenges and Lessons Learnt 5 Discussion 6 Conclusion and Recommendations References Mathematical Model for Estimating Mother Tongue Competencies and Learning Outcomes 1 Introduction 2 Who Can Be Considered a Dropout Student? 3 Assessing Reading Comprehension and Writing Skills 4 Mathematical Modeling 4.1 The Equation that Describes the Mathematical Model 4.2 Model Estimation of Mother Tongue Proficiency Level 4.3 Dropout Rates Projected by Model Estimation 5 Conclusions References Cleaning Up: Interplay Between European Standards and Verifiable Credentials for Higher Education Institutions 1 Introduction 2 Related Work 3 Method 4 Definitions and Standards 4.1 European Learning Model 4.2 ELMO 4.3 European Digital Credentials Infrastructure 4.4 European Student Service Infrastructure (EDSSI), European Student Card Initiative (ESC), and Erasmus Without Paper (EWP) 4.5 Europass 4.6 Emrex 4.7 European Blockchain Services Infrastructure 4.8 European Self-soveraign Identity Framework 4.9 DigiZ 4.10 Verifiable Credentials 4.11 SDG 4.12 XHochschule and XSchule 4.13 Coupling Concept 5 Discussion 6 Conclusion and Future Work References The Intersection Between the CS Students' Perceived Ideal Workspace and the Actual One 1 Introduction 2 Focused Conversation Method and Affordance Examination 3 Study Design 4 Analysis of the Responses 4.1 General Notions of Productivity 4.2 Ideal Workspace 4.3 Window, the Most Idealized Commodity 4.4 Real Workspace 4.5 Combination of the Ideal and Real Workspace 5 Research Outcomes and Discussion 5.1 Gibsonian and Norman Affordances 6 Reflections 7 Conclusion References Strategic Viewpoints for the Awareness of Educational Competition in Response to New World Order (NWO) 1 Introduction 2 Research Purposes 3 Method and Approach 4 Perspectives and Strategies from 5 Education Experts Through Qualitative Interviews 4.1 Higher Education Institution: Three Generations in the Normal, New Normal and Next Normal 4.2 The Academic Institutions’ Challenges: Escaping the Collapse Caused by the NWO 5 Fraction Project - An Example for HE Partnerships 6 Conclusion and Recommendations References Integrating Code Reviews into Online Lessons to Support Software Engineering Education 1 Introduction 2 Background and Related Work 3 Methodology 3.1 Context 3.2 Participants 3.3 Procedure 3.4 Instruments 3.5 Data Analysis 4 Results 4.1 Learning Gains 4.2 Self-reflection 4.3 Feedback 5 Discussion 6 Limitations and Future Work 7 Conclusion References The Application of Academic Article Writing Techniques for Content Creation for the Promotion of Buddhist-Based Learning Communities and the Conservation of Buddhism via Online Communities 1 Introduction 1.1 Background: From Academic to Social Services 1.2 The Relevance and Background of Mahavana Ashram, Nepal 2 Research Purposes 3 Methodology 4 The Application of Techniques of Academic Writing for Content Writing on Social Networks 4.1 Review of Previous Application of the Techniques 4.2 The Differences Between Academic Writing and Content Writing 4.3 The Selection of Platform for the Project and Case Study 4.4 Data Set and Timeframe of the Case Study 4.5 Choice and Design of Media 4.6 Writing Points and Academic Contents 5 Results and Conclusion 5.1 Engagement and PAge’s Post Reach 5.2 Phase 1 of the Promotion of the Project 5.3 Answering the Research Questions and Academic to Social Services References Expanding Access to Computer Science Education–The FDU CS Hub 1 Introduction 2 Standards and Framework 3 Curriculum Resources 4 Lesson Plans and Activities 5 Culturally Responsive and Inclusive Pedagogies 6 Strategies for Achieving Systemic Change 7 Outreach Efforts 8 Discussion of Our Survey Results 9 Conclusions References Work-in-Progress: Decision Support System for the Process of Student Academic Registration 1 Introduction 2 Background 2.1 ICC-UTAL Academic Master Planning 3 iPlanner ICC-UTAL 3.1 Simulation Registration Algorithm 4 Preliminary Exploratory Case of Study 4.1 Subject Selection 4.2 Evaluation Feature Description 4.3 Data Collection 4.4 Analysis of Results 5 Conclusions and Future Work References Academia-Industry Partnershipss Implementing the Practically-Oriented Curricular in the Field of Cyber-Physical Systems: A Case Study of the School for Ukrainian Students 1 Introduction 2 Review of Literature 3 Methods Applied in the CybPhys Project 3.1 Gap Analysis and Ex-ante Survey of the Employers 3.2 Approach to Developing New Industry-Oriented Curricular 4 A Case Study of Students’ School at Riga Technical University 4.1 The Methodical Approach to Students’ School Arrangement 4.2 Analysis of Results of the School in RTU 4.3 Discussions 5 Conclusions and Recommendations References Perception of the Internationalization Process by the University Employees: The Case Study of Innopolis University 1 Introduction 2 Background and Related Work 3 Study Design 4 Analysis of Survey Responses 4.1 Professor-Administration 4.2 Junior Researcher - Administration 4.3 Professor - Junior Researcher 5 Discussion 6 Conclusions References Learning Vehicular Wireless Connectivity in Steps: From Theory to Vehicle Protocol 1 Introduction/Motivation/Background 2 Connected Technology in the Context of Teaching 2.1 Technical Change vs. Educational Demands 2.2 Teaching V2X-Technology Wirelessly and if So Remotely 3 Didactic Methodology in the Age of Remote Working 3.1 Learning Goals 3.2 The Basics Understanding of RF Signals and Radio Channels 3.3 Toolset and Educational Questions 4 V2X-Technology in the Lab 5 Conclusion References A Model of the Thai Educational Standard (B.Tech.) Integration with the International Professional Standard Demanding from the Industrial Sector 1 Introduction 2 Research Purposes 3 Method and Approach 4 “Roots of Problems” to “Origin of Curriculum Integration in the Direction of Excellence and Sustainability” 5 “WIT & CSTC” Comparative Analysis of Compatibility Towards a Perfect Match for Curriculum Integration 5.1 Definition of Integration and Compatibility 5.2 An Overview on the Comparison Role of WIT and CSTC 5.3 Mission and Curriculum Compatibility Analysis – An Integration Model Towards “Integrity” 6 SWOT Analysis: Perspectives from the Experts 7 Recommendations and Conclusions References Contributing to the Green Transition with Interdisciplinary Learning Approaches 1 Context 2 Purpose and Goal 3 Approach 4 Actual and Expected Results 4.1 Project Cooperation Between (Dual) Partners and Educational Scenarios 4.2 Challenges from (Dual) Partners 4.3 Challenges from Students and Educators 4.4 Possibility of Inclusion in the Curriculum 5 Conclusions and Recommendations References Development of KALCEA Novel Collaborative Platform for Sustainable Development of Western Balkan Countries 1 Introduction 2 ERASMUS + KALCEA Project 3 Survey on Current Cooperation Between HEIs and the Business Sector in Kosovo UPKM 4 Implementation of Collaborative Platform for Sustainable Development 5 Discussions and Conclusions References A Practical Approach to an Undergraduate Computer Science Senior Design Project Experience: Partnering with Industry to Create an Effective Transition from Academia to the Next Chapter 1 Introduction 1.1 Approach 1.2 Where We Are Now 2 History 2.1 The Idea 2.2 The Senior Design Center Is Formed 2.3 Challenges 2.4 The Center Evolves: Multidisciplinary Pedagogy 3 Securing Industrial Partners and Projects: Collection, Intellectual Property Rights and Donation Considerations 3.1 External Relations 3.2 Collecting Projects 3.3 Intellectual Property 3.4 Donations 4 Project Preparation 4.1 A Short Description 4.2 Additional Information and Data 4.3 Project Types 5 Sponsor Meetings - Prepping Students and Industrial Mentors 5.1 Kickoff Meetings 5.2 Weekly Meetings 6 Additional Interactions with Industrial Mentors 6.1 Communication Beyond Weekly Status Meetings 6.2 End-of-Semester Exposition 7 Conclusion - A Win-Win for Industrial Partners and Students References Integrating Higher Education, Science and Industry: Towards a Partnership for Training Competitive Financial Managers 1 Introduction 2 Materials and Methods 3 Results 4 Discussion and Conclusions References Work-in-Progress: Framework for Academia-Industry Partnership in Ukraine 1 Introduction 2 Open Communities of Practice Organization and Functioning 3 Academia-Industry Cooperation Within the OpenCoPs Framework 4 Development of Modules for Business 5 Peculiarities of Module Data Analytics for Work Implementation 6 Conclusion References Work in Progress: Importance of Industry Involvement and Interaction Component and Its Weightage and Impact in Assessment and Evaluation Process of National Board of Accreditation 1 Introduction 1.1 Increasing Need for Life-Long Learning in a Non-linear World 1.2 Evolving Needs and Expectations of the “Student-Consumer” 1.3 Emerging Technologies and Business Models 2 Towards a “Skills over Degrees” Model 3 Involvement of Industry in Professional Education 4 Importance of Industry Involvement in Assessment Criteria of National Board of Accreditation 5 Suggestions for Enhancement of Weightage of Industry Interaction and Involvement 5.1 Merging of Common Oriented Sub-criteria of Criteria 2 and Criteria 3 5.2 Formation of Separate Criteria for Industry Interaction and Involvement 5.3 Mandatory Qualification of Criteria Dealing with Industry Involvement 5.4 Weightage to Incubation/Entrepreneurship Development Initiatives 6 Conclusions References Trends in Master and Doctoral Research New Challenges for Remote Experiment Design in the Digitalization Era (Industry 4.0) 1 Introduction 2 Digitization and Digitalization 3 Digital Transformation 4 Possible Solutions for Remote Experiments 5 Human Resources in Digital Transformation 6 Comments and Conclusions References Digital Tools and Energy Harvesting in IoT Education 1 Introduction to Energy Harvesting for IoT 2 Structure of the Studies/Research to Be Done 3 Indoor Conversion Modules 4 Indoor Solar Panel Studies 5 Some Similar Outdoor Tests 6 Conclusions References Embedded Student Board for Digitalization of Engineering Education 1 Introduction 2 Design Process 3 LabVIEW Control of RGB Led 4 Signal Generation and Acquisition with LabVIEW Display 5 Conclusions References Uploading Files to a Course Through the Command Line Run from Outside the Moodle e-Learning Platform 1 Introduction 2 Advantages of Using the Command Line Interface 3 Approaching the Solution by Implementing the Command Line Interface 4 Actual Outcomes 5 Conclusions References The Development of an IoT Standard Package for Carinthian Municipalities 1 Introduction 2 Internet of Things 3 Research Questions and Goals 4 Methodology and Design of the Empirical Study 4.1 Design of the Online Survey 4.2 Target Group and Conduction of the Online Survey 4.3 Data Preparation of Open-Ended Questions 5 Research Evaluation 5.1 Qualitative Content Analysis 5.2 Online Survey 6 Results 6.1 Q1: IoT Standard Package 6.2 Q2: Network Technologies Suitable for the IoT Standard Package 6.3 Q3: Challenges in the Forefront of IoT Project Implementation 6.4 Financing of Digitalization Projects - Economic Consideration 7 Conclusion and Outlook References Experts’ View on AR/VR in Engineering Education at Universities 1 Introduction 1.1 Terminology 1.2 State of the Art 2 Problem Statement 3 Methodology and Empirical Research 3.1 Interview Questions/Guideline 3.2 Interviewed Experts 3.3 Interview Analysis 4 Results 4.1 Reasons 4.2 Benefits 4.3 Challenges 5 Discussion References Wildfires Detection System for Low-Income Economies 1 Introduction 2 Related Systems 3 Proposed System 3.1 Transceiver Module 3.2 IQRF Mesh Network 3.3 Gateway 3.4 Cloud 3.5 Sensors 3.6 Power 3.7 Transceiver Components 4 Conclusion References Creating Mobile VR Visualisations of 3D Objects from the Area of the Silk Road 1 Introduction 2 Literature Review 3 Method and Materials 3.1 Substantive Competences of Cooperating Teams 3.2 Selection of the Target Platform and Devices for Building Applications in the VR Environment 3.3 Selection of Interactive Virtual Scene Creation and Programming Software 3.4 Selection of Tools for Creating 3D Models and Textures 4 Project Implementation 4.1 Creating Photorealistic Models of the Hujra and Its Equipment 4.2 Transfer of Models to VR Environments 4.3 Application Testint and Optimisation Process 5 Conclusions and Future Work References Modes of Interaction with the Digital Environment in Music Composition; Lateral Thinking 1 Introduction 2 Digitalization as a Cultural, Technical and Psychological Phenomena 2.1 From Written Scores to Digitalization 2.2 Digital Trends in Editing Music 2.3 Modern Digital Music Composition Systems 2.4 Pre-conceptual Obstacles to Digitization 3 The Concept of Lateral Thinking 4 Conclusion References A LabVIEW Based Brain-Computer Interface Training Environment by Controlling Yoda Holograms Using Eye-Blinks According to an Interactive Game Framework 1 Introduction 2 Previous Work Toward Brain-Computer Interface Research 3 The LabVIEW Based Implementation of the Virtual Instrument aimed to Get and Send BCI Commands 3.1 The Front Panel (Graphical User Interface) of the LabVIEW Application Aimed for Experimenting with the Brain-Computer Interface 3.2 The Block Diagram (Source Code) that Enables the Automatic Running of the Graphical Animation Implemented in LabVIEW 3.3 The Block Diagram (Source Code) that Enables the Displaying of the Text-Based Instructions Implemented in LabVIEW 3.4 The Block Diagram (Source Code) that Enables the Incrementation of the Values Shown to the Virtual Chronometer Implemented in LabVIEW 4 The MIT App Inventor Based Implementation of the Android Application for Receiving and Fulfilling BCI Commands 5 Results and Discussion 6 Conclusion References Author Index
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