ENGLISH

Unity 4.x Game AI Programming: Learn and implement game AI in Unity3D with a lot of sample projects and next-generation techniques to use in your Unity3D projects

Book information

Publisher
Packt Publishing
Year
2013
ISBN
978-1-84969-340-0
Language
english
Format
PDF
Filesize
3 MB (3517470 bytes)
Pages
232\232
Time added
2016-06-29 18:00:00

Description

What you will learn from this bookBuilding finite state machines (FSMs)Implementing a sensory systemApplying flocking behavior for a crowdExecuting your own A* pathfinding algorithm in Unity3DApplying random and probability techniques in a betting gameUsing the Unity3D pro feature, navigation graphs, for path findingLearning about behavior trees and the Behave pluginImplementing a racing game AI through the final chapter projectIn Detail

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