ENGLISH

Agents for Games and Simulations: Trends in Techniques, Concepts and Design

Book information

Publisher
Springer-Verlag Berlin Heidelberg
Year
2009
ISBN
3642111971, 9783642111976
DOI
10.1007/978-3-642-11198-3
LCC
QA76.76.I58 A363 2009
Open Library ID
OL24039540M
Language
english
Format
PDF
Filesize
5 MB (5578165 bytes)
Series
Lecture Notes in Computer Science 5920 : Lecture Notes in Artificial Intelligence
Edition
1
Pages
237\246
Topic
Computers
Time added
2011-06-04 13:46:07

Description

Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

Similar books