.NET Developer's Guide to Augmented Reality in iOS: Building Immersive Apps Using Xamarin, ARKit, and C#
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Beginning-Intermediate user level Table of Contents About the Author About the Technical Reviewer Preface Introduction Chapter 1: Setting Up Your Environment Apple ID Suitable iOS Device Install Xcode Install Visual Studio for Mac Create a New Project in Xcode Step 1. Choose a project template Step 2. Provide project details Step 3. Provide a project location Step 4. View the new project Step 5. Select a Team or sign in with an Apple ID Step 6. Change the deployment target Step 7. Trust the developer Step 8. Done Create a New Project in Visual Studio for Mac Step 1. Create a new project and select a project type Step 2. Provide app details Step 3. Provide project details Step 4. Choose a deployment device and run Set Camera Permissions Summary Chapter 2: Basic Concepts Scene View Session SceneKit Positioning World Origin World Alignment Gravity GravityAndHeading Camera Size Configuration Summary Chapter 3: Nodes, Geometries, Materials, and Anchors Nodes Opacity Geometries Built-in Geometry Shapes Materials Solid Color Material Image Material Material Fill Mode Anchors Things to Try Summary Chapter 4: Built-in AR Guides Show Feature Points Show World Origin and Coordinate Axis Show Statistics Coaching Overlay Summary Chapter 5: Animations Animating Opacity Animating Scale Animating Position Animating Orientation Repeat Behavior Animation Easing Combining Animations Waiting Summary Chapter 6: Constraints BillboardConstraint LookAtConstraint Other Constraints Things to Try Summary Chapter 7: Lighting Automatically Add Default Lighting Automatically Update Default Lighting Light Types Adding Shadows Things to Try Summary Chapter 8: Video and Sound Playing Sound Playing Video Things to Try Summary Chapter 9: Plane Detection Detecting Planes Remembering Planes ARSCNViewDelegate (Scene View Delegate) Plane Detection Example Turning Off Plane Detection Possible Applications Things to Try Summary Chapter 10: Image Detection Adding Images as App Resources Detecting the Images Dynamically Adding Images to Detect Things to Try Summary Chapter 11: Face Tracking and Expression Detection Tracking Faces Recognize Facial Expressions Things to Try Summary Chapter 12: Touch Gestures and Interaction Gesture Recognizers Hooking Up Gesture Recognizers Tapping Pinching Rotating Panning Swiping Long Press Things to Try Summary Chapter 13: 3D Models Importing 3D Models Creating Your Own 3D Models in Blender Add Shadows, Animations, and Make Interactive Things to Try Summary Chapter 14: Physics Giving an Item a Rigid Structure Applying Gravity to an Object Combining Gravity and Solid Objects Applying Force Things to Try Summary Chapter 15: Object Detection Scanning and Saving Object Spatial Data Recognizing Scanned Objects Things to Try Summary Chapter 16: Body Tracking Detecting a Body in a Scene Capturing Body Motion Potential Applications Things to Try Summary Chapter 17: Publishing to the App Store App Store Submission To-Do List Set Up Icons for the App Set Up Launch Screen Image Set Up App ID and Entitlements Create and Install an App Store Provisioning Profile Update Build Release Configuration Set Up the App in App Store Connect Build the App and Submit It to Apple Summary Index
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