ENGLISH

Craft notes for animators: a perspective on a 21st century career

Book information

Publisher
Taylor and Francis;Routledge
ISBN
9781138854338, 9781138854345, 9781315721163, 1138854336, 1138854344
Language
english
Format
EPUB
Filesize
5 MB (4935152 bytes)
Pages
ix, 161 pages : illustrations ; 24 cm\0
Time added
2020-07-26 19:24:52

Description

Part 1. Infancy : Super-objectives and psychological visibility -- The DeMolays -- Walt the storyteller -- Disney, the pioneer -- Imagine a Walt Disney master class -- Why "Snow White"? -- A few major differences between the Grimm brothers' Snow White and Disney's movie -- The role of religion in Snow White and the seven dwarfs -- What Walt Disney understood about acting in 1934 versus what we understand today -- Empathy versus sympathy -- Overall analysis -- Walt Disney's Snow White and the seven dwarfs analysis acting/performance -- Part 2. Adolescence : How did we get here? -- Survey -- Europe -- United Kingdom -- France -- Spain -- Germany -- Israel -- South America -- Mexico -- India -- China -- Japan -- The Lego movie (2014) acting/performance analysis -- Inside out acting/performance analysis -- Frozen acting/performance analysis --;Part 3. Adulthood : Story -- A need for adult-themed animation -- Directorial cross-fertilization -- Art versus commerce redux -- Video games -- Acting lessons for video game artists -- Cutscenes -- Ten acting commandments of video game animation -- Motion capture -- Virtual reality -- Narrative and the VR experience -- Video games in education -- Film analysis -- Chico and Rita acting/performance analysis -- Waltz with Bashir directing/performance analysis. Part 1. Infancy : Super-objectives and psychological visibility -- The DeMolays -- Walt the storyteller -- Disney, the pioneer -- Imagine a Walt Disney master class -- Why "Snow White"? -- A few major differences between the Grimm brothers' Snow White and Disney's movie -- The role of religion in Snow White and the seven dwarfs -- What Walt Disney understood about acting in 1934 versus what we understand today -- Empathy versus sympathy -- Overall analysis -- Walt Disney's Snow White and the seven dwarfs analysis acting/performance -- Part 2. Adolescence : How did we get here? -- Survey -- Europe -- United Kingdom -- France -- Spain -- Germany -- Israel -- South America -- Mexico -- India -- China -- Japan -- The Lego movie (2014) acting/performance analysis -- Inside out acting/performance analysis -- Frozen acting/performance analysis -- Part 3. Adulthood : Story -- A need for adult-themed animation -- Directorial cross-fertilization -- Art versus commerce redux -- Video games -- Acting lessons for video game artists -- Cutscenes -- Ten acting commandments of video game animation -- Motion capture -- Virtual reality -- Narrative and the VR experience -- Video games in education -- Film analysis -- Chico and Rita acting/performance analysis -- Waltz with Bashir directing/performance analysis.

Similar books