Getting started with unity 5: leverage the power of unity 5 to create amazing 3D games
Book information
Description
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Jiggy with the Unity Interface; Why Unity?; Getting your hands on Unity; Projects; Layouts; Views; The Scene view; The Game view; The Hierarchy view; The Project view; Inspector view; Transform tools; Cameras; Summary; Chapter 2: Creating the Game Environment; Game design; Game look; Player objectives; Gameplay; User actions; Artificial Intelligence; End state; Terrain; Creating the terrain; Adding mountains; Adding a river; Textures;If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required. Cover Copyright Credits About the Author About the Reviewers www.PacktPub.com Table of Contents Preface Chapter 1: Getting Jiggy with the Unity Interface Why Unity? Getting your hands on Unity Projects Layouts Views The Scene view The Game view The Hierarchy view The Project view Inspector view Transform tools Cameras Summary Chapter 2: Creating the Game Environment Game design Game look Player objectives Gameplay User actions Artificial Intelligence End state Terrain Creating the terrain Adding mountains Adding a river Textures Additional environmental featuresNatural bridge Planting trees Water Creating the sky Summary Chapter 3: Working with Assets Assets Asset packages Unity Asset Store Adding assets to your game Using the Unity Asset Store Importing a custom asset package Importing the game characters Importing the buildings Using Blender to create assets for your game Summary Chapter 4: Animating the Game Characters Animation basics Character controllers First person controller Creating a third person controller Animating player characters Little farmer Colt Old farmer character Farm animalsPreviewing animations Creating animation clips Summary Chapter 5: Scripting the Game C# programming primer Syntax Naming conventions Class, function, and method names Camel case Abbreviations Special characters Data types Using MonoDevelop Scripting with C# in Unity Start and update functions Scripting example Unity scripting assets Scripting our game Script planning Gathering corn Gathering water Feeding piglets Feeding baby chicks Feeding pigs Feeding adult chickens Data requirements All about the pigs Chicks and chickens Corn and water Initializing our dataSelective scripts Selective script -- global variables Selective script -- evoking the take animation Selective script -- feeding the farm animals Organizing scripts Summary Chapter 6:Adding a Graphical User Interface An overview of GUI Functions of a GUI Feedback Control Feedback and Control Game Layers Unity 5's UI system Canvas Render mode Creating a GUI HUD Creating a HUD Mini-Maps Creating a mini-map Game navigation Summary Chapter 7:Polishing and Optimizing the Game Sight and sound Unity's sound capabilities Audio listener Audio clips Audio sourceImplementing sound effects Visual effects Spotlight orb with halo effect Casting shadows Trail rendering Rendering options The Profiler window Rendering optimization Imposing limits Baking images Optimizing scripts Summary Chapter 8:What's Next? Improving our game Audio Visual effects Functionality Levels Project management Unity workflow Art and animation Scripts Other assets Scaling projects Development concepts Cross-platform considerations Plugins Attribution Advanced topics Particle systems Inventory control systems Dialog systems Summary
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