ENGLISH

Advances in Web-Based Learning – ICWL 2018: 17th International Conference, Chiang Mai, Thailand, August 22-24, 2018, Proceedings

Book information

Publisher
Springer International Publishing
Year
2018
ISBN
978-3-319-96564-2;978-3-319-96565-9
Language
english
Format
PDF
Filesize
14 MB (14715807 bytes)
Series
Lecture Notes in Computer Science 11007
Edition
1st ed.
Pages
XII, 155\159
Time added
2019-01-12 07:53:26

Description

This book constitutes the proceedings of the 17th International Conference on Web-Based Learning, ICWL 2018, held in Chiang Mai, Thailand, in August 2018.The 11 revised full papers presented together with 4 short papers were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on learning assessment and behavior; case studies; augmented reality and collaborative learning; game-based learning; and learning content management and experience sharing. Front Matter ....Pages I-XII Front Matter ....Pages 1-1 Q2A-I: A Support Platform for Computer Programming Education, Based on Automated Assessment and Peer Learning (Simone Papandrea, Andrea Sterbini, Marco Temperini, Elvira Popescu)....Pages 3-13 A Badge for Reducing Open Answers in Peer Assessment (Dana Šuníková, Zuzana Kubincová, Martin Homola)....Pages 14-24 Leverage the Learning Behaviour of Students in Online Courses with Personalised Interventions (Athanasios Staikopoulos, Owen Conlan)....Pages 25-34 Front Matter ....Pages 35-35 Technology Enhanced Learning for Senior Citizens (Carlos Vaz de Carvalho, Pedro Cano, José María Roa, Anna Wanka, Franz Kolland)....Pages 37-46 A Study of Students’ Conception of Problem Situations: Using Conceptualization in Scenario-Based Learning (Preecha Tangworakitthaworn, Lester Gilbert, Urairat Maneerattanasak)....Pages 47-53 Investigating Users’ Decision-Making Process While Searching Online and Their Shortcuts Towards Understanding (Marcelo Tibau, Sean W. M. Siqueira, Bernardo Pereira Nunes, Maria Bortoluzzi, Ivana Marenzi, Philipp Kemkes)....Pages 54-64 Front Matter ....Pages 65-65 An Augmented Reality Framework for Gamified Learning (Benedikt Hensen, István Koren, Ralf Klamma, Andreas Herrler)....Pages 67-76 A Collaborative STEM Project with Educational Mobile Robot on Escaping the Maze: Prototype Design and Evaluation (Charoenchai Wongwatkit, Pakpoom Prommool, Ratchanon Nobnob, Siwaporn Boonsamuan, Rodjana Suwan)....Pages 77-87 Collaborative Non-linear Storytelling Around 3D Objects (Peter de Lange, Petru Nicolaescu, Jan Benscheid, Ralf Klamma)....Pages 88-98 Front Matter ....Pages 99-99 A Mobile Game-Based Virtual Reality for Learning Basic Plant Taxonomy: Contextual Analysis and Prototype Development (Jintana Wongta, Takdanai Thadapirom, Sahassawat Runganothai, Pakin Chutipanich, Charoenchai Wongwatkit)....Pages 101-111 Making Understandable Game Learning Analytics for Teachers (Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón)....Pages 112-121 Front Matter ....Pages 123-123 Authoring Adaptive Digital Computational Thinking Lessons Using vTutor for Web-Based Learning (Hasan M. Jamil, Xin Mou, Robert B. Heckendorn, Clinton L. Jeffery, Frederick T. Sheldon, Cassidy S. Hall et al.)....Pages 125-131 Effects of Introducing a Game-Based Student Response System into a Flipped, Person-Centered Classroom on Object-Oriented Design (Dominik Dolezal, Alexandra Posekany, Renate Motschnig, Robert Pucher)....Pages 132-139 A Semantic Graph-Based Japanese Vocabulary Learning Game (Ratsameetip Wita, Sahussarin Oly, Sununta Choomok, Thanabhorn Treeratsakulchai, Surarat Wita)....Pages 140-145 Support for Overcoming Pedagogical Issues in Primary School Tablet-Based Classroom Environments (Hsu Nang, Antony Harfield)....Pages 146-153 Back Matter ....Pages 155-155

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